alpha testing
Legacy Steel & Sorcery explains its overall mechanics and debuts a new gameplay trailer
Earlier this month, we caught wind of Legacy: Steel & Sorcery, an in-development PvPvE extraction RPG from Notorious Studios, which is made up of...
MMO Hype Train: Is Corepunk really ready for prime time?
Whenever I'm looking at a new MMORPG, there are two important hurdles it must cross to be of interest to me. The first is...
Not So Massively: ZeroSpace is the last hope for multiplayer RTS fans
All right, that headline is a bit of hyperbole, but it does reflect how I'm feeling right now.
A bit over a year ago, I...
Ashes of Creation players spill the beans about pre-alpha testing as verbal and written NDAs lift
If you've got Ashes of Creation targeted in your gaming news and social feeds, then you probably woke up to a deluge of information...
Stick and Rudder: On CitizenCon day two, Star Citizen talked MMO design and full 1.0 release
Sure, we've had one day of CitizenCon, but what about second day? The weekend event for the 12 year-old sci-fi sandbox Star Citizen has...
Stick and Rudder: Star Citizen talks tools, gear, social features, and Squadron 42 at CitizenCon day one
It's that time of year again for fans and followers of Star Citizen to come together in-person and digitally to see what's next in...
Betawatch: Aloft drifts to 2025-ish skies
If you'd been looking forward to playing Aloft this year during its previously announced fall early access, we're sorry to inform you that this...
Massively Overthinking: Are we over early access MMOs and the ‘early access trap’ yet?
A few weeks back, Shadow's Kiss, a Kickstarted vampire MMORPG that probably most of our readers never even knew about, threw in the towel,...
Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
The news that Star Citizen studio CIG forced developers to give up two weekends in order to make CitizenCon happen - followed by a...
Star Citizen outlines its panels and presentations for this weekend’s CitizenCon event
The devotees and skeptics of Star Citizen will likely have their eyes firmly fixed on CIG this weekend, as the studio's 2024 edition of...
Jagex’s RuneScape survival spin-off resurfaces asking for closed alpha testers
It's been a couple years since Jagex first announced that it was working on a survival game spin-off set in the RuneScape universe, but...
Here are some of the MMORPG, MMO, and multiplayer demos waiting in this week’s Steam Next Fest
It's one of the biggest weeks in PC gaming, when disk drives shudder in fear and digital vendors offer up their wares, previews, and...
Ashes of Creation’s Steven Sharif talks Alpha 2 features, the MMO’s design, and ‘the bite of failure’ in PvX
With just over a week before Ashes of Creation kicks off its Alpha 2 playtest, creative director Steven Sharif has held an interview with...
EverCraft Online dresses up for Halloween for its next weekend alpha October 18
For the past little while we've kept an eye on EverCraft Online, a boxy voxel-based MMORPG that seeks to bring the genre back to...
NetEase officially announces mobile FPS Destiny Rising, with closed alpha starting November 1
Last month insider reports from Bungie confirmed the existence of Destiny: Rising, a NetEase-developed mobile prequel of the multiplayer looter shooter where players control...
Betawatch: Brighter Shores is really launching in November after one last beta
You should get your whites whiter and your shores brighter when Brighter Shores goes into testing in late October ahead of a full release...
Legacy: Steel and Sorcery is an multiplayer co-op ARPG made by ex-WoW devs
If you, like us, make a hobby of following the various projects that former World of Warcraft devs are creating, then you might be...
My Time at Evershine devs: Get our Kickstarter to $2.5M and we’ll leap past early access
We weren't particularly surprised to see My Time at Evershine, the multiplayer follow-up to Pathea Games' My Time at Portia and My Time at...
Star Citizen shows off new character creation choices and successfully crams dozens of players into a tram
As one might expect, Star Citizen is heads-down focusing on the arrival of CitizenCon (and stealing developers' weekends to do it), which basically means...
Stars Reach’s skill tree system seeks to let players ‘gain experience by being useful’
The dev blogs from Stars Reach that highlight game features continue to roll forth, and the latest one touches on a topic that is...