EVE Online’s Carnyx update goes live on June 2nd

    
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Needs more space dragons.

Players excited for the Sovereignty overhaul coming to EVE Online need only wait a couple of days more before it rolls onto the live servers. The Carnyx update goes live on June 2nd, with an extended downtime that starts at 7:00 a.m. EDT and runs until 8:45 a.m. EDT. This brings the first stage of the Sovereignty overhaul, with changes to defense multipliers, vulnerability timers, and station services.

The update also brings with it several other balance improvements and system tweaks, including new UI icons and a new lineup of ship skins in the New Eden Store. Add in a new Caldari tactical destroyer, the Jackdaw, and you have a pretty full update for everyone. Check out the full patch notes to get all of the details ahead of maintenance.

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Boardwalker
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Boardwalker

keysmachine Boardwalker Gibs exeeter  I can’t tell if you’re being serious or not. Based on your argument here, I’d have to say not serious, because it’s so far removed from reality. Of all the things to criticize EVE about, and you pick this one? SMH. You’re realling reaching as you grind your axe.

EVE, one of the first MMORPGs to have a single server for all its players, is one of the best, if not *the* best, MMORPGs at bringing large numbers of players together without causing crippling lag. Just google it, “eve massive battles”. Then read and follow the many, many links and learn how CCP is constantly iterating on time dilation and their network infrastructure. And I’m not referring to battles of 32, 64, or even 128 players in the same location that you see in many games these days–I’m talking about 200+ and up. (by the way, what are the players-per-instance caps in SC and E:D? 32? 64?)

I’m a fan of WoW. I started playing it the day my server opened up back in 2004, but I have no illusions that it can match EVE for the amount of players in the same place while still maintaining playability. That’s why they had population caps on places like Wintergrasp and Tol Barad–otherwise, those places would have been unplayable with more than 80 players. In EVE, having 80 players in the same system causes neglible lag.

You don’t want EVE to be innovative–you want it to be a different game entirely. Why don’t you play a game that better suits what you want, rather than try to twist EVE into something that it isn’t?

keysmachine
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keysmachine

Boardwalker Gibs keysmachine exeeter If you gauge EVE Online by how smooth it runs. then yeah it’s smooth as butter. Nothing but the best. But the key points where they could innovate in their own space is finding a way to make mass battles work at no lower than 20 FPS and even that FPS hurts. 

but 1 maybe 4 FPS is just not good. 

IF they can’t find the archeitcture to fix it then they need to INNOVATE server tech that will allow things like that to happen but at a slightly smaller scale but still larger than anybody has done.

I remember when WOW launched the first year.. I played it. Most current MMO players doesn’t remember Vanilla WOW Circa 2004. But Ironforge was LAGforge You couldn’t move it was a slide show. But Blizzard INNOVATED the server tech. changed the way characters render on screen and even the order in which they render. Nobody had ever done that before. But WOW did. WOW innovated and suddenly you could have 60+ fully loaded and rendered characters with unique gear and all that on screen at once. With a smooth frame rate. 

Imagine thousands of ships clashing it out with a solid smooth frame rate. That would be GLORIOUS.

But no… all EVE does is push aside innovation and cater to their forum trolls. Who threaten to leave if that happens and since CCP hasn’t diversified their gaming portfolio and continue to make bad investments they NEED to cater highly to the few that support the game in a very large way.

in a way EVE players are holding back EVE’s innovation. And it sucks because it could be so much more.

Boardwalker
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Boardwalker

Gibs Boardwalker keysmachine exeeter  We’ll have to agree to disagree, because I have a different view entirely. I believe that CCP has an overarching vision for the direction of EVE. I feel the updates as more than just “software maintenance”. I’ve also never mentioned “innovation” in any of my posts here–I’m more interested in iteration, which is something CCP has really excelled at with their updates.

So I feel that CCP *does* get, and I’m looking forward to see where they take EVE.

ark211049
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ark211049

keysmachine Boardwalker wow man..thats a bit defensive isnt it
starts off about the
merits of companies varied release strategies then descends to the most
puerile reddit level pro SC/ED fanboi’ism

almost like your making up for something….id ask what it was..
but
it was prbly some random corp laughed at your application 2 years ago
and your still sore about it and more than likely just lead to you
flaming on for paragraphs about how eve players are just all horrible
people yada yada

Gibs
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Gibs

Boardwalker Gibs keysmachine exeeter I do read patch notes. The game pretty much requires it. Like most mmos.

What you’re talking about is what happens in any MMO continuously without calling it “expansions” or whatever. It’s barely a little more than routine software maintenance. Even an update of game mechanics as “fundamental” as Fozziesov is not such a big deal, it takes you 10 minutes to figure it out but that’s about it, you adapt the way you adapt to the current meta nerf. That’s CCP maintaining a feature of its software that badly needed a fix, nothing more. And the fix comes late too btw.

That’s not innovation by a long shot. Actually CCP updates are very useful and most of the time spot on…. but my problem with it is that that is all they do. They don’t seem to posses the great vision to bring the game to new eights in the future. I think the best they did recently is bringing forward npc story a bit, but that’s not much in a game where pvp reigns. Game is stagnant as fuck and that’s not due to sov alone dude, many entities within the game don’t operate with sov. 

I remember a thriving community in 2011-2012 and we were looking at a game that could become …. but then decided not to. It always felt to me that CCP at some point decided to simply cater to forum bitching and avoid trying anything new. Listening to players is important, but while some devs (wrongly) ignore players, CCP goes overboard and listens far too much to what is no more than bittervets bitching all the time. People who probably pass more time gathering likes and patting each other on the various communities forums than actually play the game. I can’t tell if CCP just doesnt get it or they are too afraid to lose their ultra loyal core players by trying new stuff. Maybe both.

Boardwalker
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Boardwalker

keysmachine Boardwalker  The discussion, before the personal attacks, was about CCP’s development cadence. Then you suddenly talk about how SC and Elite are going to kill EVE. Someone is a bit insecure, and bit too obsessed about games he doesn’t like.

Just move on and enjoy the games you *do* like. If that’s heavily-instanced, twitch-based, non-MMORPGs such as SC and E:D (of which I’m a backer), then have fun. Life is too short to be filled with vitriol over games you don’t like.

keysmachine
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keysmachine

Boardwalker keysmachine your devotion will be tested soon enough. Till then 

you need to focus on what argument pattern to counter a debate. Straw Man argument is not the argument pattern you should use here. 

Actually the better fallacy here would be an informal fallacy with a lean towards an Argument of Ignorance. Which means assuming that a claim is true because it has not been or cannot be proven false, or vice versa.
I can’t prove to you my claim and you can’t prove to me yours. 
A Straw Man argument which is a VERY popular buzz word in the MMO community is widely miss used. 

That would mean I would take your words and then add things to them that have no relation to the intention you’re trying to make with your argument. 
I think planes are cool

Yeah i like spaceships though

OH so what you’re saying is planes aren’t cool enough

that’s a straw man. I never used your argument against you. We’re just arguing in circles like fanboy’s

I just gave you facts. Star Citizen and then a Finished Elite Dangerous is going to kill EVE’s player base. The player base has already gone down by a decent margin. Massively reported on it. Because EVE dev’s think everybody wants to keep clicking around in space and have slideshow mass combat, and which to this very day has not been eliminated. They have yet to find a way to optimize a battle of massive scope to where it’s not a slide show all they did was mitigate the issue with an “expansion” by allowing more delay server side.

But that’s my final argument. We’ll see how EVE does in the coming years.

Boardwalker
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Boardwalker

keysmachine  My credibility? Not worried about it. I’ve played EVE for a long time, I’m comfortable with my knowledge and opinion of its direction. It’s obvious EVE isn’t the game for you. Maybe it’s time to move on? Creating straw man arguments to further your axe grinding might be a sign that it’s time to focus more on games that you enjoy than ones you don’t.

keysmachine
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keysmachine

Let me get this straight you think planetary harvesting is mind boggling innovative? It’s not. You think deploying mini hubs in space to craft shit in space is innovative it’s not!
Why are you not seeing the bigger picture?
Innovation is landing on planets and walking around with your avatar. Innovation is space walking on asteroids to mind.
Innovation is walking around your own ship. Or a cockpit mode. Things like that
Why don’t you see this? Stop being so blind man. You’re killing your credibility.

Boardwalker
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Boardwalker

Gibs keysmachine Boardwalker exeeter  Maybe read the updates more closely. There are plenty of changes/additions in each update that move the game forward. Because the updates are every 6 weeks, it just seems smaller to non-EVE players. I’m not sure why non-players tend to gloss over the details and minimize the 6-week cadence, but it seems to happen a lot–guess it fits their negative narrative better.