The Daily Grind: Are MOBAs destined for a Great Crash?

    
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Make no mistake, even with the recent launch of Heroes of the Storm, MOBAs are crashing and burning all over the place these days. We’ve seen titles like Transformers Universe, Solstice Arena, Infinite Crisis, Dawngate, and Wrath of Heroes flame out against the shared monopoly of League of Legends and Dota 2, and the consensus around the Massively OP office is that this is only the beginning of a possible Great MOBA Crash.

Of course, this could be trying to connect dots in the effort of seeing a trend. After all, games are born and die all of the time, so why should MOBAs be any different? What do you think: Are MOBAs destined for a Great Crash or is there enough interest and innovation to expand the field and keep current titles running?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Morreion
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Morreion

Wouldn’t bother me one bit.

BigMikeyOcho
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BigMikeyOcho

Enough innovation? No. What’s holding the MOBA industry back is a lack of innovation. Big secret about the different IPs… nobody cares about the IP. They’re playing the MOBAs for the gameplay, and could really care less about the setting. Smite decided to do MOBAs just a little bit differently, making them first person, and it worked. Smite is fairly popular. But look at services like Twitch, or Forge, and it seems like the only games people play are LoL, HotS, Minecraft, Hearthstone, TF2, and whatever the latest RPG shiny of the week is.

Belcross
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Belcross

Never played a single MOBA ever, can not comment or give an opinion. I have never seen the appeal personally but everyone wishes for a different gaming experience. I think the only thing that has ever really held me back is all the rumors of toxic communities.

Kanbe
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Kanbe

Yes it wont surprise me one bit if moba’s crash. There’s far too many and they’re at best only slightly different from one another.
Now LoL and DOTA2 arnt going anywhere and despite its lateness to the party I think HotS will do fine as well ( because its blizzard).

Dobablo
Guest
Dobablo

Is this the start of a crash? It depends on your definition. A lot of the bandwagon-jumpers are going to crash and burn against the incumbent giants of the genre but I don’t think we’ll see any decline in the total market.

Smiggins
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Smiggins

HoTS bored the crap out of me. Its even more arcady than other mobas. I felt like there was no strategy involved.

houyi1661
Guest
houyi1661

Pepperzine houyi1661 Pepperzine wall of text.
Learn to break it up to make it readable and I may read past the first sentence. 

Moba’s have changed look at smite for a start, and look at the custom games in dota reborn! Sure the basics stay the same, thats because they are genre standard. Just like FPS, just like mmorpgs….

houyi1661
Guest
houyi1661

Werewolf Finds Dragon by widespread appeal you mean its not the most popular games on teh market? because I’m pretty sure it is.

houyi1661
Guest
houyi1661

over 1million people watching the streams for Dota2 ESL…..not sure that “bubble” is bursting anytime soon, oh and TI5 prize pool is easily going to make the 15million last stretch goal early….

Werewolf Finds Dragon
Guest
Werewolf Finds Dragon

In all honesty, the MOBA genre was never accessible for enough people to have widespread appeal. Even I found most of them to be a barrier to entry because I have bad sight, and most of the UIs for MOBAs were impenetrable to say the least. I have the same problem with EVE. Now, understand, I am not saying that they’re bad games, just that they’re obfuscated to a degree that I’m too old to want to bother with any more. I’m too old for that.
My poor old eyes would prefer something with readable text, and an intuitive UI. As such, I’ve had more fun with Smashmuck Champions than I ever did with League of Legends. I could never quite get into that. I doubt I’ll ever touch the MOBA genre again. It was fun playing it against bots with a friend or two, though, every now and then.
Generally, my multiplayer leanings are more towards things like co-op RPGs, MMOs (on the rare occasion that they’re good), and team based things where you don’t need a huge team. I think that Mass Effect 3’s approach was great for that, and I had no end of fun marching around as a Juggernaut. That was bloody amazing. I enjoyed fighting the geth the most, as they were just actually geth hardware being remotely controlled by reaper forces. There were no geth programs left within.
So I was always a sort of galactic geth policeman of a sort, patrolling the galaxy for miscreant hardware that’d been hijacked by reaper joyriders. Well, that’s the way I looked at it. Which is probably more interesting than how most people viewed the experience. Plus, I get to talk like khajiit, because for some reason the uplifted geth talk like khajiit.
Stop, criminal scum! This one will clip your auditory circuits for you!
I like that I’m not boring, even if I am verbose.

Anyway! MOBAs just tend to be impenetrable, and I wonder if that’s why they’re having trouble taking off. Another aspect of it may be the toxic community. I have to admit, I was glad that Chucklefish decided to turn Starbound away from being a survival game because the survival game community is every bit as toxic. Does anyone remember the floods of comments filled with really bad language that ended up on Notch’s blog? He had to disable comments because of that, I felt really bad for him, he just wanted a family friendly blog.
Eventually, he just sold Minecraft out out of spite, because he was just sick of that community. I didn’t blame him, I still don’t.
Honestly, the puzzle platformer/creative builder/RPG lite community that Starbound is currently seeking to build seems much more nice.
So, yes… I tried to get into MOBAs, but the impenetrable UI, the overall confusion presented by them over how needlessly overcomplicated their meta is, the toxic community, and so on… Well, it just wasn’t worth it. I want to say I’m surprised that MOBAs have lasted so long, but the genres that have the most toxic communities (MOBAs; Survival games; Jet fighters in space with CRT monitors and flightsticks) also seem to have teh most money.
I wonder if they’re staffed almost exclusively by sociopathic businessmen?
…that’s a funny thought.
Though not likely.
Definitely well off, though, on average. So they can pump a lot of money into what would otherwise be an unsuccessful game/genre.