Pathfinder Online starts Wrath of Nhur Athemon event

    
10

Just because Pathfinder Online is still in the early access phase doesn’t mean that it can’t throw an event or two into the mix.

In fact, this past weekend’s v10 patch triggered the start of a server-wide saga called Wrath of Nhur Athemon, where players will fight a series of escalations to finally face off against a 10,000-year-old lich. An Azlanti Stone is awaiting any player who manages to win that penultimate encounter.

The patch changed a lot more than just adding a wrinkly corpse magician into the game. Pathfinder Online has converted its war of towers system to a new settlement upkeep, which now allows for unlimited feat support. Players can also obtain mules for moving goods across the world and will soon have the ability to overrun outposts.

Source: Patch notes
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wmmarcellino
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wmmarcellino

I’ve had a blast so far in the event–my only beef is that it went too fast.  Players were like locusts, scouring the map to find the old tower hexes and tear them down.  But that is also kind of good, because people ended up fighting over a scarce, valuable resource–working as intended.  My settlement got four really big rewards: 3 settlement building recipes (buildings let you train abilities and/or have crafting stations), and an infrastructure recipe (SimCity kinda things like things like fountains, statues, etc. that add to your settlements security, morale, civilization).  We got one small building (Geologist trainer), two medium builds (Cooperative for Bowyer and Leatherworker), one large building (Cathedral of Nature rangers/druids/barbarians), and a Guard Post (security infrastructure).

The event was a ton of fun, and we got some really critical recipes for developing our settlement.

wmmarcellino
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wmmarcellino

mrnastybutler Akami It is definitely not feature complete, but it is also a lot of fun to play, so I guess it depends on what you want out of the experience.  There are only 4 out of the core 9 classes in, only three races (elves, dwarves, humans), the graphics are really rough (especially the elves yuchh), right now you can only attack other settlements’ holdings & outposts (you can’t attack/capture the settlement itself).  But then again the combat is really deep and complex (you can’t just button-mash), the class-less character development system is really complex and rich (also very confusing when you are new), and the crafting system is the best since SWG.  For me, $15 a month for a game I play four nights a week is a great deal.  I think it depends.

Pepperzine
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Pepperzine

mrnastybutler Akami I agree, $15 a month is crazy to test a product for them.

Smiggins
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Smiggins

zbrush

karmamule
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karmamule

mrnastybutler Akami Same here, I’m baffled they think they can charge a FULL monthly fee for beta and still think they’ll drum up much interest.  They’re working hard and doing regular releases, but the graphics are still plain (to put it nicely), and animations/spell effects quite simple.

I really like some of their game design ideas in general, but I’m not paying a full $15/month.  Perhaps if the subscription were $5/month I’d *consider* it, but at that price and this level of polish, no thanks.

RicharddeLeonIII
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RicharddeLeonIII

Oh goodie, PVE content….*looks at pvp….slowly backs away*

mrnastybutler
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mrnastybutler

Akami I am waiting for the finish product.  It’s odd to me that they are having you pay a full subscription to beta test it.

Zipzopzippitybop
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Zipzopzippitybop

It is terrible.

Akami
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Akami

I’ve really wanted to try this out, but everything I’ve read says I should wait until it’s more feature complete.  Is this generally true?

schlag sweetleaf
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schlag sweetleaf

Good to see the CryptKeeper  is getting work…