BlizzCon 2015: Heroes of the Storm gaining Arena mode, Towers of Doom, and a two-player hero

    
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Because that laugh never got tiresome.

How would you like to team up with another player to play a hero in Heroes of the Storm? That’s the central idea behind Cho’Gall, one of the new heroes being added to the game. Cho’Gall requires one player to take control of the physical “Cho” head to move the character around and punch things, while the other player takes control of “Gall” to cast spells and serve as a ranged assassin. He’s playable even if both players aren’t well coordinated, but he definitely becomes much stronger when both players are working together.

He’s also impossible to buy – Cho’Gall is being offered to a select group of players (including BlizzCon attendees) and can subsequently be unlocked by playing him in matches with players who do not yet have him (or purchased later, says Blizzard’s official site — thanks to Dengar for that tip!). Play two matches with Cho’Gall with someone who lacks Cho’Gall and Cho’Gall is unlocked.

The development team also showed off Genn Greymane and Lunara the Dryad, two new heroes playing around with ranged characters who move in and out of range. There’s also the new Arena gameplay mode, offering a choice of three random heroes to play in a 5v5 format, and the new Towers of Doom map with a different approach to area control. Check out preview screenshots and video just below.

Follow all of Massively OP’s coverage of BlizzCon 2015, Blizzard’s annual fan convention highlighting World of Warcraft: Legion, Diablo III, Overwatch, Hearthstone, Heroes of the Storm, and beyond!
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Ashleygr191
Guest
Ashleygr191

Its a completely different game. Dota and lol are about farming laning and then team fighting for objectives. Heroes is purely a minimal laning phase game that works more like a wow battleground with map objectives. They really are different style mobas. Its fin just pricey.

MorpayneRADIO
Guest
MorpayneRADIO

It’s a casual version of both. 20ish minutes average match time, no last hitting, shared XP, and from what we’re seeing so far, innovative hero designs not seen before in a moba ( Abathur, Cho’Gall ).
It’s basically the same old trend of blizzard taking something and making it easier and more polished.

chosenxeno
Guest
chosenxeno

I don’t play MOBAs. What I will say is this. Cho’Gall will not last in that state. Expect a ton of “Guess who’s feeding” trolls:
“It’s not me feeding it’s him!!!!”

LOL

Gibbins
Guest
Gibbins

Never even glanced at HoTS tbh, how does it stack up against Dota2, LoL etc?

Nyres
Guest
Nyres

Honestly I’d want an option to never see that hero in the game he’s either going to be useless or brokenly op. I don’t see it being possible to strike a middleground with a hero like this.   He’s likely gonna cost the team that has him the game on Dragonshrine cause that’s one less body you can have at the different shrines.

Mind Flayer
Guest
Mind Flayer

Armsbend Mind Flayer MorpayneRADIO 
It’s also been clarified that you WILL be able to get him from the store after the Buddy Brawl event ends.
http://us.battle.net/heroes/en/heroes/chogall/

Mind Flayer
Guest
Mind Flayer

Estranged 
You WILL be able to get him from the store after the “Buddy Brawl” event.
http://us.battle.net/heroes/en/heroes/chogall/

Estranged
Guest
Estranged

Yeah, screw the people that actually contribute financially to the game.

MorpayneRADIO
Guest
MorpayneRADIO

Lol she’s so famous now

schlag sweetleaf
Guest
schlag sweetleaf

vicariousfan “You won’t be needing those other heroes anymore”