World of Warcraft begins its examination of class design with Hunters and Priests

    
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A pet you can no longer have.

One of the facts repeated throughout BlizzCon was that classes and class fantasies will be getting overhauled in World of Warcraft‘s next expansion. So what does that mean? Well, there wasn’t time during the panels for the developers to talk about it in depth. Instead, a series of blogs are being posted, starting with a look at how Hunters are changing and how Priests roles are getting better differentiation.

The blog argues that Hunters have a strong class identity but that the lines between the three specs have always been blurry. By revamping the design to have Marksmanship with no pet, Beast Masters at range with a pet, and Survival in melee with a pet, Blizzard will make all three variants far more distinct.

Priests, meanwhile, get a strong identity for Shadow as devotion to the sanity-rending power of the Old Gods, while Holy becomes more focused on using Holy Words and Discipline gains an increased focus on adding damage rather than simple shields. You can see all of the details and the core combat abilities for each spec of Hunters and Priests.

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