World of Warcraft outlines changes to Paladins and Warlocks

    
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Holy arts.

Paladins and Warlocks, together at last! They’re like the original odd couple – she’s a stalwart defender of the Light, and her roommate is a summoner of demonic forces. Also, they’re not really “together” so much as they’re the most recent pair of class redesign entries covering what’s changing with World of Warcraft‘s next expansion.

Paladins aren’t changing a heck of a lot, but both Holy and Protection are dropping Holy Power as a resource while Retribution is retaining it. Holy Paladins get more proximity-based abilities to encourage remaining in the thick of battle whilst healing, Retribution gets more in the way of close-range attacks, and Protection is getting its abilities streamlined somewhat.

Warlocks, meanwhile, already lost part of Demonology to Demon Hunters. The goal is to focus Demonology more strongly on summoning and using a variety of demons rather than becoming one. Destruction and Affliction, by contrast, are having their gameplay foci trimmed up and reinforced with a return to Soul Shards as a primary resource.

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