It’s sometimes unsettling when a game’s developers go silent for a bit, just because fans don’t have any way of knowing what’s going on. Is the silence due to all sorts of neat things being done behind the scenes that the developers just aren’t ready to talk about yet, or is it due to everyone quietly sneaking off with as many hard drives as they can carry? Fortunately for Camelot Unchained fans, the most recent update from the development team makes it clear that it’s more the former than the latter. There’s hard work being done, and it’s all about the process of taking ideas and making them real.
The aforementioned update discusses the most recent change to the game, namely the introduction of a new sort of threaded code in the game client. That will mean more crashes for testers, but it also will mean a better game in the long run for everyone. A number of additional mechanics have been implemented in the game, with several pending improvements as the game moves toward its beta testing and approaches its next major stretch goals. Even if things get a bit quiet on the news front, it’s good to know that the game is steadily being developed as we wait.