Massive Landmark patch revamps terminology, harvesting, and gear

    
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Springlike, sort of?

A major patch has landed in Landmark in preparation for the title’s full launch later in the spring. It’s not a patch aimed just at veterans or new players, either; given the fact that the patch could take as long as 48 hours of maintenance to successfully apply, we’d say it’s got some meat to it. Among the many patch changes is a complete reworking of how resources spawn, complete with a removal of plant harvesting and the addition of new resources to trees.

Players will also have more options upon character creation and a whole new library of terminology to learn to give the world just a bit more of a cohesive setting. That’s on top of the new creature system allowing players to place all sorts of critters around, and it’s not getting into the new build UI or the way that claims and designs have changed. There’s a lot that’s changed in the game, that’s the point.

Source: Official Site; thanks to Fredalas for the tip!
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Union Jack
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Union Jack

Like anyone gives a shit anymore… Also be nice if you guys writing on here removed the Name EQN off the MMO bar on the right now they pulled it. Every time I see it makes me mad!!! I am so pissed with DBG lying and deceiving all the time.

JamesCrow
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JamesCrow

i still don’t get it, i used to think LM is kind of crafting/create game/toolkit and not after EQN cancelled this game going to be mmo or i’m wrong ?

Galatea
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Galatea

KevinSmith11 No, in fact, Landmark was always supposed to be its own, separate game. The connection between EQN and Landmark was that they used the same builder, and in Landmark it is usable by players whereas in EQN it’s just what Sony designers would use, but not players. There were going to be contests where Landmark builders could design content to be considered for inclusion in EQN, but it was always, from day one, the case that Landmark would be its own independent game in and of itself.

melissaheather
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melissaheather

I grieve that the wonderful, beautiful ocean they built shall never bear me across from Kaladim to Freeport, nor shall it be called the Ocean of Tears.  Purtiest ocean I’ve yet seen in a game world, the 64 bit engine is powerful.
Walking on the banks, using your pickaxe to dig a hole, seeing the water seep into it, was kind of magical.
This could have been the greatest MMO yet if only they’d seen it through. Imagining Everquest 2 with upgraded avatars in this voxel world is the stuff heavy sighs are made of.

Dajhryne
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Dajhryne

Damonvile  Well, corpse art is an EQ thing.

TimothyTierless
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TimothyTierless

Make EQL more like EQN and more of a legit well rounded MMO, that works for me.

jsmooth1
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jsmooth1

BrandywineFred tanek_09
Yeah, I would have preferred if they had kept the system and just revamped it to be more user friendly.

tanek_09
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tanek_09

camelotcrusade Definitely has sci-fi leanings in its look (outfits, the portal spires), but in general it is (or was) what you wanted to make of it.  You can build just about anything and make your claim (build site, whatever :P) themed however you want.

agemyth
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agemyth

camelotcrusade In the early “lore” of Landmark it was to be assumed the players have come to the Landmark worlds from an unknown number of other worlds/universes and thus it is a blending of whatever they can think up. Something like that. There have been sci-fi looking things and fantasy looking things and a range between for as long as I have had access to it.

agemyth
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agemyth

That’s… an impressive patch for what was justifiably written off by many as a dead game soon to be launched and forgotten.
The monster stuff… its here! Removal of PVP. Yay.