Guild Wars 2’s Wintersday celebrations are live along with the condition and balance patch

    
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Ahhhhh! What’s that thing up in the sky over Divinity’s Reach, the second-best video game city ever? Oh, don’t worry, it’s just Toymaster Tixx’s enormous golem airship, back to celebrate Wintersday. Nothing to concern yourself with!

Yes, Wintersday has returned to Guild Wars 2 today, bringing with it Tixx’s Infinarium, the Winter Wonderland jumping puzzle, Toypocalypse, the most epic snowball fight ever, and all the other shenanigans ArenaNet has on offer. Expect a revamp to winter achievements and awards clutter (like the old snowflakes) as well.

Today’s patch has more than just holiday hijinks, however, including modifications to the way conditions work in the game.

“In this extra balance update, we’re looking to reduce the overall burst potential of damaging conditions throughout the game. We’ve done this by reducing the number of condition stacks inflicted while increasing the applied duration so that overall damage remains similar (with a bit of variance one way or the other). In addition, we’ve evaluated some of the vulnerability applications via the trait system and have reworked some of the guaranteed high up-time traits, pushing the vulnerability into more guaranteed—but limited—moments during combat. Finally, there have been a few profession-specific changes aimed at improving the general health of the game.”

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Ernost
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Ernost

Sigh, is ArenaNet incapable of designing an event that does not involve those godforsaken jumping puzzles?

miol
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miol

The jp instance is only one of -six- different available events this season! ;P

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Knox Harrington

The Condi Meta will still reign supreme in WvW because it doesn’t matter if they reduce how many stacks are applied by a single ability when you’ve got a whole zerg of people using that ability at the same time. I only play this game for WvW, so when the meta sucks, it puts the game on the shelf for me. Frankly, I can’t wait for a game built around this type of PvP like Camelot Unchained so I can play the true successor to Dark Age of Camelot instead of these pretenders like GW2 and ESO, who pay far more attention to PvE than RvR PvP.

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Bruno Brito

Debatable. Now that overall frontload condition burst doesn’t really “exist”, it requires more time to do damage, and condi clears are still strong.

It’s a good change. Not the change that will fix everything, but it’s a good start.

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TomTurtle

A nice mixture of QoL and balance changes. I was quite surprised and pleased.

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Darthbawl

Ugh ugh ugh, is this going to be a jumping puzzle so diabolical that I might punch my display? *looks at replacement monitors before hand*

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blah blazh

The Wintersday JP is pretty easy. Adding some difficulty paths is a good idea in my opinion.

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Darthbawl

Well, I pretty much suck at the jumping puzzles that I have done in the game… Any easier path is the obvious one for me. LOL

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Scrungle

I think many people would disagree with you.

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peor togs

Thanks for the balance, anet! More small ones like this, please;