Player choice and random map elements are the key to the meat of Skull and Bones’ replayability said Ubisoft at this week’s E3 2018. The studio made a concerted effort to show how its upcoming multiplayer pirate title wasn’t just PvP and nothing but.
In fact, the big reveal this week was the Hunting Grounds, which sounds more PvE than PvP. These special areas will be modified by “fortunes” set before players head toward them. When there, player crews will take on various quests while also having the freedom to simply explore and hunt boats. One such quest was to hunt down an NPC bounty hunter with another player.
“You log in and decide where in the world you want to go, which factions you want to take on, whether you want to do it by yourself or call your friends, or meet new friends within the world. All of those things are based on your own objectives,” said Creative Director Justin Farren.
The studio confirmed that it will be pushing out Skull and Bones some time next year. In any case, we have several videos from Ubisoft’s E3 showing after the break, so dig in!
https://www.youtube.com/watch?v=hjC8_av7hhU