The Daily Grind: Which online game has suffered the most from its own hype?

    
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I’ve still got hype on the brain. We’ve talked about the length of hype cycles and under-hyped MMOs. Now I want to talk about games that have actually suffered from their own hype specifically.

No Man’s Sky and WildStar pop to mind immediately for me as games we cover that were grievously wounded by hype. Both games effectively promised and teased far more features and more interesting features that they actually delivered, causing hype for the game to turn into venom post-launch. And in both cases, the game studios have made considerable effort to turn it around, but the grudges linger.

PUBG strikes me as another game that was heavily hyped last year but quickly succumbed to a prettier, cheaper, more accessible, and more polished game.

And howsabout Destiny 2? A contender, right?

Which online game has suffered the most from its own hype?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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PurpleCopper
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PurpleCopper

I’d vote for Star Citizen, but that game hasn’t been released yet.

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kgptzac

?? NMS was not really an online game even though it want customers believe it to be. Yes it had excessive hypes but the core problem made it stand out from rest of the list of which NMS is quite close to be a fraud than any of its peers.

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Peregrine Falcon

I’d say it has to be SWTOR. No other MMO got 400+ employees fired and went F2P in less than a year because of the hype.

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rafael12104

Hmm… was there ever an official determination on if No Man’s Sky was multiplayer? Heh. I’ll go with it anyway. I have never seen a game set itself up to fail more completely by their own PR and there refusal to correct sensational press stories.

Wildstar. I agree that they missed with their marketing angle. The hype was real, so to speak, but the majority of the playerbase misunderstood what it really meant until they were playing the game. So were they a victim of their own hype? Not really. They were a victim of their own arrogance and not recognizing their market.

As for the rest? Meh… there a slew of games that didn’t meet the hype they tried to generate like Lawbreakers. Others failed the hype because they were never released such as EQN. But really, it is par for the course.

miol
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miol

Hmm… was there ever an official determination on if No Man’s Sky was multiplayer?

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rafael12104

LOL! There you go!

miol
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miol

From personal experience it was Age of Conan for me!
What a “culture shock” it was after the starting zone, which was also the only available part in the open beta!

I didn’t buy into Wildstar as much, even though I’ve enjoyed their regular funny dev-videos, or SWTOR and Warhammer for that matter, back in the day!

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Armsbend

Nothing comes close to Star Citizen.

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Utakata

Not so sure about that. I can see it becoming the next Warhammer Online though, with its rock star development, feature creep, complexity and the setting itself up for the big disappointment, lol.

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Paragon Lost

Star Citizen.

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Greaterdivinity

It’s so hard to pick with so many MMO’s that successfully built up solid hype even in recent years, only to faceplant out of the gate : (

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Witches

Wildstar delivered on what it promised, they just overestimated how much people wanted a certain kind of game.

I think that in the case of Wildstar, you are mixing player unrealistic expectations with actual hype, i could say the same for SoTA or Albion Online, i don’t think that type of games are as popular as they might have been in the past, but their fans just won’t hear otherwise.

Fallout 76 and Cyberpunk 2077 haven’t really talked about game features, people are imagining them, and whichever engine imagination runs on, it’s super awesome and can accomplish things that are a bit trickier in reality, that’s not hype that’s just the player imagining things and then being disappointed when their fantasies are not met by reality.

SC is the typical hate campaign, different people hate different aspects of the game, whether it launches with all its’ promised features or not is irrelevant, the people that hate it will say it failed and that will be it for them.

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Santiago Draco

For me, without a doubt, it’s Wildstar. Those tools over there hyping the “frenetic” combat and “hardcore” bullshit killed that game by not recognizing the needs of the overall playerbase and creating a game that ultimately only twitch gamers could play.

The reality is that the game had the potential to appeal to a much wider audience but they screwed up and their ego and lack of foresight killed them. Even raiders like myself quit not long after entering the raiding game as the level of personal commitment and focus required to be successful was just not worth it.

Potentially good game that ultimately suffered from it’s own over-inflated sense of self-worth and narrow view of the market.