Wisdom of Nym: Picking apart Final Fantasy XIV’s patch 4.4 notes

    
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Hot lady

Now we enter the descending period of Stormblood. This isn’t exactly a bad thing or a problem or anything; it’s just the way things go. If the x.3 patch is the middle of the expansion, the x.4 and x.5 patches are the ones that close things up, tying up loose ends and getting us all ready for when things move on to the new continent. And that’s fine; we’ll all pretend to be very surprised in November when the next Final Fantasy XIV expansion is announced and someone is enraged because a favorite job isn’t included.

But that’s all in a couple of months, not right now; right now we’ve got a new set of patch notes to pick apart and get excited about. And in what never should be a surprise but always somehow manages to be, there’s some fun stuff in the notes we didn’t really hear about before. So yes, we’re getting new bosses and dungeons and we don’t know all of the Alphascape encounters unless you believe the rumors, whatever. Let’s talk about this patch from the notes; it’s not like you can play right now.

Rank betrayal

Fortunately, I know this is not the added gear, because it's from the last dungeon.Oh, boy, another promotion for Grand Companies! And new gear! And… uh… what is any of that?!

Let’s take a brief walkthrough of why we don’t get new items listed with patch notes until much later. Back when the game’s first major patch was coming out, the preliminary patch notes were released early enough that players could see the materials required for the new items being added. It was also when players first found out that the housing prices for free company housing would be absurd based on the in-game economy at the time. So a few enterprising players took it upon themselves to… well, ruin everything not already ruined, if you like. “Crash the economy” is a more charitable way of putting it.

The problems here were multiple, starting with the fact that one of the real problems was that housing simply cost far too much. (There was a time when most house plots on Balmung were empty! It’s crazy to think about.) But yes, one of the problems was that people knew exactly what would be needed and could play the markets pre-emptively. Since then, the policy has been to hold off on sharing items getting added until after the patch has been out for a bit.

Here’s the problem. Yes, this is helpful when we’re talking about crafted materials. But it’s not helpful and is actually somewhat harmful when we’re talking about the mere existence of items.

I cannot crash the economy on Grand Company seals, because they’re a currency used for one thing (Grand Company items) and any new cosmetic gear wouldn’t be tradeable regardless. Not even letting us know what is being added here is actively somewhat bothersome. Ideally we’d get an actual rundown of the sets being added to the game, instead of encouraging everyone to guess at what we’re getting until the day of the patch itself.

That’s not a huge deal, but it bothers me. Teasing me with “adding new gear” is bothersome because it lacks context. New weapons for jobs currently lacking? New armor? Both? Old armor with dye channels? Give us some idea here.

Sudden impact

A lot of the balance changes with this patch really aren’t so much about balance as delay. Things like Passage of Arms and Doton taking immediate effect have a mixed impact on the game as a whole; the latter is pretty much transparent much of the time, as you already wait until things aren’t moving before you drop the effect, while the former makes the damage cut far easier to apply to your party without a lot of prep time.

Beyond that, it’s pretty much straight buffs for a few jobs, although I’m not sure Red Mages really need the extra damage considering their extant flexibility. Samurai almost certainly does, as Samurai has spent most of the expansion fencing with the fact that while people like playing it, the job doesn’t deliver much utility. That’s not what it’s supposed to do, but it’s hard to tune exactly how much additional damage a job should do before it makes up for a lack of utility.

Red Mage, on the other hand, is highly flexible as it is and offers plenty of utility without offering too much utility (no DoT effects, no vulnerability, no proactive damage cuts). Part of me wonders if the change is more about making the choice to access that utility less punishing on a whole, but that seems a bit unbalanced in and of itself. We’ll see how this one pans out.

'As you can see, when you're telling healers to adjust, what you're really asking is to be allowed to die.'

Housing utility

Look, we all know that this game’s housing system has issues, but the biggest issue is access simply because there’s a lot to like. This patch is actually adding lots of things to like, simply because mannequins aren’t just for decoration. They’re also allowing you to set up what amounts to a gear shop direct from housing.

This appeals to me. I like the idea that you can, in fact, set up a dressmaker’s shot and have it behave more or less like an actual tailor’s shop, and you can double down by adding in all of the necessary mannequins and such. You can even tag the store appropriately now so people can know to search for your house! That is commendable.

Of course, we’ve also got new furnishings and the like being added, so people will have new things to play around with and new options. I’m particularly interested in how the bunk beds will work; I’m hoping “correctly,” of course, but just the concept is neat at face value.

Catching up again

One of the other little changes I appreciate is the fact that the FATEs for entering the Crystal Tower series have finally been removed as a requirement. While those were a decent idea at the time, it’s rather telling that we’ve not seen FATEs used for quests like this again; any sort of FATE-based quest is usually based around picking up any FATE instead of specific entries. This actually leaves the original Hildibrand series as the one holdout, I believe.

Naturally, part of me is curious about why this change was made now and not earlier. After all, it would make sense to add it in with we first gained access to the alliance raid roulette, but instead it’s happening much later. Could it be a hint about something else? Could our next journey have something to do with events within that tower? You know, the tower where we know a portal to darkness exists, lending a little bit more weight to the rumored title of Shadowbringers?

Or maybe it was just too much to change all at once. But speculation is fun.

As always, feedback is welcome in the comments down below or via mail to eliot@massivelyop.com. Next week, well, the patch will actually be here and playable, so we can talk about that. And probably some spoilers, so… you know, be warned.

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn’t stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.
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Ruby Lancer

The thing about the Red Mage change is that the majority of its utility is basically based around the skill level of the party you’re in, as well as how much of the content you’re doing they all know and how well they know it. Simply put, when you’re progressing in a raid or the like, a Red Mage is amazing to have.

Damage wise, though, they had been starting to fall behind as gear got stronger as their attacks weren’t scaling all that well. So once your party starts pushing a fight down to the last few percents of health, if you haven’t cleared by then, chances are your Red Mage will be swapped for a Summoner that has more damage.

Devotion from the Summoner might not boost damage as much as Embolden does at the start, but it lasts longer, works on all the party’s damage, buffs defense by the same amount, and even buffs healing magic a fairly significant amount to boot.

As a Red Mage main, the potency buffs are nice, and the buffs to Scatter are… nice of AoE spam though I’ll have to see if it speeds up anything. Sadly, any real changes to Embolden (its nice on paper but in practice…) and the rest of the Red Mage kit most likely won’t happen until 5.0 comes out. I mean, its still viable, and there isn’t any party comps out there that can’t clear any of the content, provided player skill level and knowledge is there. It just sucks that the gap between the casters in terms of DPS has been increasing like this.

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Toy Clown

I know the first thing I’m doing when I get back in-game: Hunting down the new hairstyle, emotes and new wearables!