With the winter holiday break coming up for the Camelot Unchained team, its members are working feverishly to get as much done as they can before the year closes. One big project that it’s engaged is launching a standalone building server to allow the team to test building performance without impacting the main testing shard.
Other items in the works are a new user interface for crafting, iterating on siege engines (and yes, you can expect to see more variety with these in the future), adding more particle effects to weapons, laying groundwork for different scenario types, and upgrading animations and characters to a 2.0 version.
Get the full week wrap-up and developer Q&A after the jump!
Source: Camelot Unchained