Guild Wars 2 begins return-to-Tyria initiative with free episode and big Path of Fire sale

    
33

At the end of last week, ArenaNet announced its plans for a new five-week Guild Wars 2 initiative that’s intended to bring players back to the game. And as promised, the studio has now released a timeline for what it’s got in store.

The first bit you need to know is that Daybreak has been toggled as a free unlock. No, not that Daybreak – Daybreak as in the very first episode of the current living story season. Normally, episodes are free only while they’re the new shiny; they enter the store as paid content once they’ve been eclipsed by the next episode, which means they’re a bit of a barrier to entry for new and returning players (because who wants to start in the middle, right?). This episode will be a freebie for now to help you start the absolute most current story content from its logical beginning.

The downside to is that you have to own Path of Fire to actually play it. The upside to is that you can use the code GW2WELCOMEBACK to pick up the expansion for half off.

Protip: When you click to the store, the package selection defaults to the ultimate version. If you just want the cheapest way of getting POF, click over to the standard edition. That’ll get you down to 15 bucks with the code. If you need Heart of Thorns too, you can add that for another $20 – but when I tested it earlier (upgrading my kid’s account), I found the code is working if you’re buying both, meaning you can get both POF and HOT for $25 (plus tax) right now. Just use the code!

Daybreak originally launched at the end of 2017, so if you missed out and just want the recap, make sure to check out our own Flameseeker Chronicles’ deep-dive!

33
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
eboe

Boy, that sale lasted all of 2 days. So glad they are truly serious about attracting people back to the game. Looks like I’ll just stick with ESO and Neverwinter. ESO actually cares about it’s players, like no other MMO dev team I’ve ever seen.

Reader
wayshuba

I played GW2 for a while (and a TON of GW1). I left about six months before the HoT expansion and have just had no interest in coming back. Even this announcement doesn’t interest me. Honestly, I would have more interest playing GW1 again then GW2.

GW2, while a beautiful game, just doesn’t have much once you get to 80 and get ascended gear. It would have probably worked better if AN could keep up a content cadence like ESO but they can’t.

That is just one example but it seems GW2 misses in a lot of areas that keep bigger audiences playing other MMOs longer.

I still think some of the bad design decisions of that hurt this game are:

– The Living Story – nice for steady players, works like diddly for off and on players or returning players who would probably like to experience the whole thing.

– Elimination of the Holy Trinity – Sorry but this is one of the staples that players like in MMOs. All they did was turn everyone into a DPS monster in the game, and then all DPS monsters are not equal.

– Elimination of Quests for Stars in Areas – Sounded great in theory, works worse in actual game play.

– The static cap at 80 without any gear changes either – Characters just get stale. Sure, it is nice not to have to chase after new gear, but when you don’t change anything for years it gets BORING. At least ESO did this better. Level cap hasn’t changed since launch. They introduce new gear meta with each DLC but it doesn’t invalidate any of the old meta either. Meaning our build is still good, but there is some options to chase after to at least make it worth the while.

Just some thought of mine, but the offer they are making is not something that interests me in returning at all.

Reader
Stiqman

I want to like GW2. It was fun a few years ago up until 80. Then just seemed to lose lustre. Its hard to put a finger on but it just seemed to gamey. the gems and currencies and chests and collections, etc… i dunno. It was a gamified version of an RPG world right from the start. I tried going back a few times but it just felt the same or even more of what it was. Just put me in a world with some things to do and drop all the coins/gems/stores/dailies/achievements/blah blah that clutter the experience. Google revolutionized internet start pages by just being a box with a search button, and hasn’t added much more than that in 20 years. There is a reason it works.

Reader
Sarah Cushaway

That’s exactly the same experience I’ve had. It feels “gamey”.

Bel
Reader
Bel

They should consider just rolling the price of the living story content into their expansions and cut out unlocking it or selling it piecemeal. It’s a weird barrier to entry and I wonder if it actually hurts them by discouraging players who consider coming back. I already have everything unlocked, so it wouldn’t help me at all – it’s just a thought.

Reader
Axetwin .

But then the game wouldn’t be “games as live service”.

Reader
Bruno Brito

The downside to is that you have to own Path of Fire to actually play it.

No.

Reader
Thomas

GW2’s fundamental problem, imo, is that there’s not much reason to keep playing the game once you’ve finished the main story/living story, which is why I burn out on the game quickly whenever I do return to it. My GW2 “visits” are always very brief.

While I played through all of the campaigns of GW1 multiple times quite contentedly, completing GW2 once, on one character, was all ever I wanted to do.

Both games include what is, essentially, a single-player storyline, which is fine with me. The difference, I think, is that the single-player story in GW1 seemed to vary wildly depending on whom you brought along with you (hero-wise) and how they were configured, as well as what skill sets and dual classing combinations the player character chose to bring along. All of that endlessly entertaining micromanagement, experimentation, and fun was completely expunged from GW2, alas.

Reader
Nate Woodard

There is a general lack of customization in GW2 that I really dislike and is probably one of the main reasons I didn’t take a more vested interest in the game.

fallwind
Reader
fallwind

are you rocking all the gen 1 and 2 legendaries? the legendary armour? trinkets? 30k+ achievement points? how many ranks in pvp and wvw? 100cm fractals?

There’s plenty to do, you need to pick your goal.

Reader
Axetwin .

That’s busywork, not actual content.

Reader
Bruno Brito

That’s all grindy stuff. That’s not content.

Reader
Sarah Cushaway

Ironically enough, not all of us play games to grind out collection pieces–what’s fun for you isn’t fun for everyone. Nor is a checklist of “to do” really that damned immersive–and immersion is something GW2 and other modern MMOs severely lack.

Reader
Loyal Patron
Patreon Donor
Cypher

This!
An RPG without immersion is just not an RPG

Godnaz
Reader
Godnaz

Do you have a ‘home’ game that you go to when there is nothing else to do? That is what GW2 has become for me. I play The Division 2, Path of Exile, Witcher 3 but login to GW2 just to do my dailies and logout.

Reader
Natalyia

Path of Fire is easily worth $15 if you have any fondness for GW2. The mounts alone are worth the price of admission, the elite specs are fun, and the story was good.
The mounts from Path of Fire are account-wide unlocks, and make the infamously-irksome maps in Heart of Thorns a lot less irksome, too…

Reader
Castagere Shaikura

Things must be bad over there. I don’t see this working out for them.

Reader
styopa

I only have the original game, so they must not really want me back?

Hell, even Blizzard gives me all the previous updates every time a new expansion comes out, that at least gets me to try WoW once every 36 years or however frequently they add content. /snark

Reader
Sally Bowls

Although Anet has released two expansions since GW2 launched. Bliz has released four in the same time frame.

Reader
Dragon Whimsy

Blizzard also charges you $180 a year on top of any expansion costs or bonus stuff you might buy in their store.

HoT’s and PoF are the only guaranteed ways ANet has to make money from every player. And you can get them both together for the price of one WoW expansion when they’re on sale (like they are now).

Your complaint doesn’t have much thought behind it and has no substance.

Reader
styopa

Blizzard charges me precisely NOTHING actually?
I don’t play WoW, haven’t for years. Yet when a new expansion comes out, I “get” it added to my account, for free. Often, I also get a free week of play in that content (which is usually enough to complete it or get bored enough).
Otherwise, for $15 for 1 month I can play through everything except the newest expansion.
Your White Knighting needs more thought.

Reader
7BitBrian

You still have to buy WoW expansions when they release. Nothing gets added to your account for free. If you haven’t bought BFA you cannot log in and play BFA right now unless you obtain the expansion through some means.

Reader
styopa

No, you are simply, completely wrong about that. It would explain why you’re having trouble understanding me.

Blizzard gives players the previous expansions when the next comes out – no purchase necessary.

The last xpac I purchased was cataclysm. Yet if you look on my account, I have pandaria (added to my account when wod released), and wod (added when legion released).

In both cases, I also got a free “welcome back trial week” of play.

I did buy a 1 month sub to play through it (panda+wod) all when legion came out, but aside from that I haven’t paid 1 cent for content.

Edit: I just realized I also have legion when bfa a came out…lol it was so underwhelming and boring, I didn’t even remember I had it.