
The musical Rent suggests measuring a year in seasons of love, which doesn’t seem particularly easy to quantify. World of Warcraft, meanwhile, measures a year in seasons of item level increases, which can very easily be quantified with some good old-fashioned math. Today is the start of the third season of rewards for Battle for Azeroth, for example, which means that all your loot will get another chunk of levels added on from content and World Quest rewards can scale up higher.
Dungeons will now award level 370 gear at max level, while Heroics drop 385, Mythics drop 400, and the new Mythic-only Mechagon drops 415 gear. Keystone scaling has appropriately increased as well, and the only thing really left out are older raids which now go unloved from their status as being important just a few scant months ago. Shed a tear for Uldir, perhaps, but make sure you know exactly how reward levels are changing today.
So Blizzard’s solution to Dungeons/Heroics becoming pointless shortly after hitting level cap is to just raise the ilvl gear you get off of them and artificially inflate iLvl rewards across the board…
…Wtf are they even thinking anymore? They’re driving this “play the patch” mentality into the ground.
Item level isn’t “artificially inflated”. A new raid came out, with higher item level rewards, so heroic dungeons had their item level increased so that they aren’t completely meaningless for newly leveled characters. The alternative would be leaving their item level at what the expansion started as, dooming them to literally never be run outside of ultra-casual play.
It’s a good thing and keeps dungeons relevant for those that like to gear up in them. More options is a good thing.
I was going to write a big thing on how I’d improve wow but nah… it’s just not my game anymore
Confirmed! “Rent” the MMO is coming!
While giving out higher item levels they are also nerfing people’s time with the patch release items. This company has no clue how to keep people playing. I know you spent the last 2 weeks getting items but we are nerfing them so everything you did is worthless. Not to mention having to go through the nightmare of a new zone to get the crap.
Off to ESO where what I earn stays what I earn. Goodbye Activision just like Bungie told you when you tried to kill their game!
congrats on breaking free of the gear treadmill! ESO is a good choice
I adore ESO now. I gave up on WoW because the game’s content is just dull anymore.
I’m a fan of ESO, but there are downsides to the gearing system there in my opinion in regards to sets. In most MMOs, you can run a dungeon and get a good drop because the gear is better statistically. However, with ESO if it’s not a part of the set you want/are using, it’s just vendor/auction/breakdown. I rarely find myself excited by gear drops in ESO.
What don’t they scale old raids too? I miss the old progression systems that were present in the older versions of the game so much. If you just keep scaling up the rewards. Why not just wait until the last patch to play the expansion?
Because then you don’t get to play the game you like for the majority of the expansion? That’s why mountain climbers don’t start by getting dropped off at the summit.
As it turns out, most people play games for fun, not because they are getting the best gear in an MMO. By not playing until the last patch, you miss out on like 18 months of playing, which is kind of silly if it’s a game you enjoy.