Guild Wars 2’s skill balancing update is live with weapon swap, dynamic HUD, and… capes

Yes, this is the one with OOC weapon-swap for Elems and Engis. But also CAPES.

    
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The latest Guild Wars 2 patch is officially upon us. As we noted yesterday, players players can expect multiple quality-of-life tweaks to specific skills in this balance-oriented update, including revive skills and fixes for the build template system, but the highlight feature is definitely out-of-combat weapon-swap for Elementalists and Engineers. Yay! We spy a few other notables:

“Dynamic HUD has been added to the game! Dynamic HUD gives players the ability to show or hide parts of the UI while in or out of combat. The UI can also be set to always be hidden. A new section within the General Options tab of the Options panel has been added to control Dynamic HUD. Components of the UI have been grouped into related sections. Several presets are available for players to choose from, or players can individually control the behavior of each section.”

And… capes! Sure, why not, we’ll take ’em!

“Capes have been added to the game as a new type of back item skin. The first cape, the Basic Guild Cape, is available from Guild Commendation Traders.”

There’s no Wintersday this week; we’re anticipating it’ll drop next week in two weeks.

Finally, some good news following the departures of so very many devs from ArenaNet this year: They’ve just hired a new artist. Lookit her gorgeous work! And as Reddit notes, ya don’t hire artists when you’re headed to maintenance mode.

Source: Patch notes

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peor togs

Big kudos to Anet. Have had a lot of nay Sayers lately, but they are working on what we have asked for. Capes and lots of qol features. Thank you Anet! Keep up the good work!

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Bruno Brito

Have had a lot of nay Sayers lately

Sorry that some of us didn’t like waiting for SEVEN YEARS for a feature existent in almost every MMO under the sun.

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Chris Johnson

Better late than never.

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Bruno Brito

True, but i won’t sing them praises for that. This isn’t something they deserve a cookie for.

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Makhiel

CAPES! The Dynamic HUD is nice even if it’s just for hiding the skill bar out of combat (don’t know why the Explorer preset has the minimap hidden though). And now you can also hide weapons out of combat.

Jenn Ravenna has done work for MtG, I recognize some of her art. :)

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DG

Love capes. DAOC had them first.

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Toy Clown

Capes! Wow. I remember people were /begging/ for capes in the first few years of release. Like they did for mounts. And like people are still begging for personal housing, but hey! 2 out of 3 isn’t bad.

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Bruno Brito

I’m going to honestly be satisfied if the housing is tied to the home instance, and you can just shove a lot, a LOT of housing features there.

But it’ll be a pretty halfassed system.

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AoC

That’s the strangest thing – they already have excellent foundations with the home instance. They just haven’t done anything with it outside of some node harvesting and story beat references.

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Bruno Brito

I don’t think they have “excellent foundations”.

The home instance is actually pretty mediocre foundations: It locks you in a specific sized instance. It doesn’t allow you to buy instanced houses, like ESO. It’s already has furniture.

What the home instance could be, is a Garrison system like WoW, but improved. Which i don’t think it’ll ever happen because they make some pocket cash selling exclusive area access when their seasonal events happen.

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Matthäus Wey

I’m actually kinda sorry for the artist.

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TomTurtle

A nice mix of QoL changes, LFG getting more organized for one being overdue. It’s a nice, small example of them fitting in more in a patch that wasn’t announced beforehand. Nothing greatly important to the overall health of the game, but it’s still appreciated.

As for a new hire, welcome to Jenn. I like her artwork. I didn’t believe the game was due for an imminent shutdown, even before this news, though other concerns still remain.

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Greaterdivinity

Dynamic UI sounds kinda neato. Gonna tinker around with that tonight after I download the patch. Will be nice to mess around with while I’m working on finishing my skyscale mount.

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Bruno Brito

Seven years.

IT TOOK THEM SEVEN YEARS.

This is the first change that is making me think about going back, but i don’t think it’s enough.

ecchiboy590
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ecchiboy590

We’ve only been begging them for this since day 1. I’m happy but I also feel so frustrated!

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Revy 2k

Build templates, weapon swap for all classes, dynamic UI, capes. Other, still active games of the genre have had many/all of these features for 20 years. Maybe it didn’t take ANet 7 years to figure out how to implement these features – Maybe it just took them 7 years to figure out how to monetize it all… 😮

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Bruno Brito

I don’t like their monetization systems either, but i’ll be frank: GW2 is one of the less “evil” monetized games i’ve played. ESO is bad, but it’s also tolerable.

I find LoTRO and DDO pretty heavy showings of how NOT to monetize a game.

No game will ever achieve a monetization system as disgusting as Allods.

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Anton Mochalin

What do you consider a normal monetization scheme? (My guess is you’ll say “monthly subscription”)

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Bruno Brito

Normal? None. It’s too varied around the industry to have a “normal” focal point.

What i consider relatively “safe” monetization is what GW2 does. ESO tethers on the limit of what safe is. The fact you can get cashshop currency by playing on GW2 ( converting gold ) is a good thing, altho their gold inflation is pretty messy.

The best f2p model i’ve ever played was Wildstar. Hands down. The worst was Allods.

I don’t care for monthly subscription. I don’t think betting on a dying system helps anyone.

GW2 problem right now is the xpac giving you elite specs, that are extremely powercreeped. I don’t really have a problem with xpacs behind paywalls, that’s why they exist, to sell boxes. But their balancing is complete dumpster fire.

Any game that gives you cash shop currency as you play the game, and keeps things achievable with relatively decent grind, is ok in my book. Neverwinter for instance, is terrible because the AD farm is completely over the top.

Cyclone Jack
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Cyclone Jack

I can’t believe that this genre has been around for two decades, and we’re still seeing crappy capes like these, even after City of Heroes showed off flowing capes 15 years ago.

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Greaterdivinity

At least it doesn’t clip with the char tail : P

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Bruno Brito

This ship has sailed, honestly. I don’t care for clipping issues anymore, just give us more options for transmuting, or do what Wildstar did, and just completely allow all armors to be transmutable to all classes.

ForsetiGod
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ForsetiGod

I mean, who needs even semi convincing cloth physics anyways?