Final Fantasy XIV patches in more levels and more challenges for Blue Mage

    
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Final Fantasy XIV patches in more levels and more challenges for Blue Mage

It’s a blue day for Final Fantasy XIV, since Blue Mage is getting 10 more levels and a mess of new spells with the game’s latest patch. But that’s not all the job is gaining, with the new option to take on challenges in groups of Blue Mages for a reward of both gil and allied seals… and new rewards to be purchased via those allied seals for those who take on these challenges. Your options are a fair bit less limited now.

The patch also adds in a new PvP map for players to explore, taking the familiar struggle of the Naadam and putting it into a three-way struggle on the Azim Steppe. It’s similar in mechanics to Seal Rock, if you’re familiar with that particular map, but it’s still a new map and a new chance to explore as you battle for control of the ovoos and struggle to emerge victorious. Check out the full patch notes for a more detailed rundown of the map rules.

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Sorenthaz

When claimed, an ovoo gradually increases a team’s tactical rating. A claimed ovoo cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive again.

That… really bugs me if I’m understanding that right. So basically in the new PvP map it’s all about who reaches these nodes first and is able to secure them rather than having to worry about grabbing it and then defending it.

Part of the big issue with Shatter Rock was that it was so heavily RNG heavy and the process of claiming a node was a pain, similar to the flags in Arathi Basin for WoW because you had to complete a ‘claim’ action and one person could just spam AoEs to delay it.

And now they’re forcing this frontline to be the only one available for the daily frontline roulette.

To me this just sounds like the folks working on PvP still don’t understand why PvP is generally disliked in XIV.