Destiny 2 brings back Trials of Osiris on March 13, talks about changes to Seasons and weapon longevity

    
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Destiny 2 is moving ever onward with the new and now, though some of its newest is actually a bit old. Remember when datamining found out that the Trials of Osiris PvP mode from the first game was due to come back? Well, we now have a confirmed date for that comeback of Friday, March 13th. Trials of Osiris is the headline feature of the new Season of the Worthy update, and its bringing along with it beloved maps, armors, and weapons from the original game mode.

Looking ahead is also the subject of game director Luke Smith’s latest edition of the Director’s Cut blog, where he talks about plans for what the next year of seasons is bringing to the table. Effectively, the team wants Destiny 2 to feel more like an evolving world instead of a series of events that simply fade away, bringing more season rewards into the game’s core activities like Crucible or Strike playlists. “This year’s version of Seasons has too much FOMO in them. We want to fix this, and next year’s Seasons will have less,” Smith assures fans.

The blog also addresses how the team will be working on making Legendary weapons not feel like they need to stay in the game forever in order to keep things feeling fresh. The goal is to give Legendary weapons a lifespan of around 9 to 15 months. Like his usual blogs, it’s a rather wordy read, but it’s worth the effort for fans to get some insight on where things could be going.

sources: press release, Bungie.net. Cheers, Ark.

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Jack Kerras

Wow, this is just… I dunno.

I mean, here’s the deal: I’m the first person to say ‘weapons should have a limited lifespan, that just makes sense’. How do you have an economy if nothing ever leaves it? It’s not an economy then, it’s just The Infinity Weapon-Rack, and no matter what you do, there’re more.

‘We want people to chase weapons’ is not good enough. Want all you like; until you allow folks some ability to modify or work on their guns, taking away the old ones is only going to make them angry. Until you allow some mitigation or some agency to players with regard to your hundreds-of-hours godroll slogs (especially as their friends increasingly, visibly beat them to the finish line all around them, often with significantly less effort), no one is going to accept the removal of old weapons. You want people to do things, but people have been playing your game for years now, and they absolutely will be done with your shit if you start axing their favorites.

Make no mistake: the end of Destiny looks like ‘we left the loot system as-is and extended the expiration of content to items, too’.

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kofteburger

I read it as “Trials of Ordis” and thought Warframe/Destiny 2 crossover was finally happening.

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Arktouros

Got some conflicting feelings on this one.

On the one hand I get the idea that “Weapons Forever” presents a lot of issues but I’m not sure just retiring old guns and then making people go get new versions of the guns they like using is really all that more compelling from a user perspective. I understand it’s frustrating from a development perspective to design all these fancy new weapons and no one ends up using them a season later making it wasted time and effort. However it’s going to be even more frustrating as a user to have to use some new gun I don’t like but have to because it scales higher when I know there’s a perfectly damn well gun I do like sitting there I can’t use.

That’s really what it seems like they’re addressing with this change. Their problems. Not the problems people are having with the game, but the problems they are having from a developer level.

Them removing loot boxes thing is pretty nutty given how tame their cash shop is for what is now mostly a F2P game.

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Danny Smith

I was wondering how long in the tooth it would get before the ‘make exotics have a redundancy update to make people chase the new stuff’ would arrive. God knows every exotic i got since Thunderlord has been vaulttrash.

Overall knowing Smiths penchant for shallow double speak i take the seasonal stuff as “time to revert to the coasting amount of content as we work on another big box to sell at retail again”. Which used to be blamed on Activision like they are used to scapegoat all of Blizzards issues. Dont expect me to be surprised when it turns out Bungie is the same as they have been with Destiny and the other shoes going to drop.

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Armsbend

Make content to be released every three months > recycle at the new year + new cash shop skins > run game until population dwindles > repeat with a sequel. Every “games as a service” “game” released since 2016.

So much fun.

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Tobasco da Gama

I have a hard time interpreting “we get that people didn’t like FOMO from the seasonal activities” as anything other than “we just won’t add new seasonal activities at all, have fun running the same old strikes another five hundred times”.

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Armsbend

Thanks Overwatch