World of Warcraft details the acquisition of currency to buy rank 3 Essences on alts

    
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Shoulder touch.

It was announced last week that players in World of Warcraft would get account-wide access to rank 3 Essences following repeated insistence that this would not happen. Now that we’re here, a new post on the official forums have details the actual currency acquisition rates and how fast you can expect to get those essences on alts. The short version is that each one requires 500 Echoes of Ny’alotha, Black Empire Assaults reward 125 Echoes, others reward 75, and Horrific Visions reward 50 as a base plus more as objectives are cleared. Other activities reward less as you go down the list, but it does include options like random battleground wins or raid finder clears of Ny’alotha.

The stated rationale for the currency rate is to ensure that players can get a rank 3 Essence roughly once per week, which should give players access to needed options after a couple weeks of play at max level on an alt. The post also explains why the developers were reluctant to make this change by citing (not for the first time) that power progression is meant to be per-character, while also noting that the conditions of play and the design of Essences have meant a rethink of how power rewards are evaluated in the game. This may not mollify players, but the fact that at least those account-wide essences are actually happening may do a lot in that department.

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Ben Stone

Power progression is meant to be per character, sure, until you put in arbitrary time gates on progression. It took 1-2 months of reasonable play time to cap out neck essences on mains. Who thought anyone would want to do that again on an alt?

No, sorry you’ve already gotten the effort from the player, just make it account wide. GW2 gets it with their masteries. ESO gets it with the Champion Points. They know no one is going to grind them on alts.

Playing alts spices it up, its fun, you get to play something else for a while. If you’ve put in the effort on your main, then I think these end game time sinks should be automatically unlocked for alts.

What Blizz thinks we are going to do is spend months on alts and stay in the game later. What people actually do is log off and play something else to get that fix of something different.

Everyone complained that Legion was alt unfriendly, but I managed to keep 3-4 alts at raid level pretty easy with much less time than I am expected to spend on my main in BFA. This change doesn’t go far enough, and hasn’t really enticed me to log onto alts. I will still just be raiding, doing bare minimum main maintenance and then logging off.

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Endtimer

I can’t speak to GW2, but I play a ton of eso and it has it’s own issues with alts. Abilities which are considered mandatory fir vet dungeons are tied to the pvp skill line and other situational abilities are tied to other skill lines that are basically rep farms (unlocking a “death grip” by pleasing the fighters guild, an amazingresource generator tied to the psijic, and the best dps caster ultimate for most classes tide to wondering the world reading books).

I play eso when I get tired of the daily wow grind, but honestly whenever I think of making a new character I think “Do I want to wander the continent closing time portals AGAIN?” At least with the essence changes the things I’m grinding are things you probably were already doing.

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Ashfyn Ninegold

I understand that if you click your heels together and chant there’s no place like home it takes you right to the end.

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Richard de Leon III

‘power progression is meant to be per-character’

While i dont disagree with that sentiment overall, They have to realize people just dont have the time they used to have.

I play SWTOR despite its problems with the help of one major boon, account wide reputations. Acct wide unlocks and reps encourage me to play more alts. Another example for me, I logged in hundreds of hours in Fallout games just because of mods that ease my playthrough (not counting new content mods).

You would think Blizzard would do something similar to encourage people to play more. Putting up road blocks MAY encourage better play, but players usually go to the path of least resistance. At least if Blizzards primary goal is to get more play hours out of players.

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Ironwu

To think that WoW started out being the Anti-Grind MMO.

How the mighty have fallen (and continue to spiral down).

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Utakata

I think I have one character with one rank 3 Essence thingy. Since I seem to be managing alright on every max toon I have, I am not sure I really need to bother with this at all, lol.

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hurbster

It will all be pointless when Shadowlands comes out, I guess.

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angrakhan

Haha it’s been so long since I played WoW I have no idea what they’re even talking about. I’d need a tutorial just to play again.

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Utakata

Tl,dr: A currency thingy you need to upgrade the doodad thingies to max rank on your BfA neck slot MacGuffin if you have it already on your main toons. Or something like that…

…clear as mud, now? o.O

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Ashfyn Ninegold

That BfA thingy that’s going away when Shadowlands launches? I can skip that.

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zoward

That description makes sense when applied to just about every MMO in existence.

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Utakata

…to which most are pointlessly complicated. Especially when you start to tie the game’s cash shop to it.

*Glares at Blade & Soul* >:

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Danny Smith

This is some ‘grind misdirection’ right out of a gacha. Look kids the thing you collect is different, its not a grind anymore!

I honestly wont be surprised if Shadowlands comes with an energy meter you spend a WoW token on to reset daily world quests early at the rate of mobile kusoge mechanics the modern devs borrow from rather than rpgs.

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thalendor

Step 1) Blizzard implements shortsighted, if not terrible, way to acquire gear (see: Legion Legendaries, dungeon Azerite armor, Essences).
Step 2) People complain enough about problematic gear acquisition.
Step 3) Blizzard reluctantly implements currency & vendors.

One might start to think it would be a good idea to just start with step 3 next time…

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Jeremy Barnes

Hey, never learn from your previous mistakes because you’d prevent yourself from learning it all over again. Once you stop learning, you’re dead!