“After Unchained was released, we experienced several shortcomings of the ArchePass system, which everyone is all too aware of at this point. Regrettably, the service did not fully recover from those early flaws. Still, we are committed to ensuring that Unchained operates with sustainability in mind.
“There were statements made last year at the release of Unchained addressing how future content would be delivered. At the time, these comments reflected how we theorized the future would unfold. Due to the deficiencies mentioned it was important for us to pivot to a retail expansion approach to continue sustaining the title.”
Those shortcomings, readers will recall, caused the devs to disable the ArchePass two different times and caused no small number of headaches for players as a result of various bugs and exploits. There were even issues with compensation for the ArchePass’ downtime. Now, it would seem that the players will be paying for all of those problems in a quite literal sense.