Camelot Unchained promises that ‘a game is starting to emerge’

    
119

Progress and change are the watchwords of Camelot Unchained this late summer, as Chris Junior – formerly of the RIFT and EverQuest II teams – has taken over the role of Game Designer for the project. “I really am excited about getting to the point where I can interact with the community, but for right now there is so much content that needs to be binged,” he said in the August newsletter.

City State Entertainment reported that it had “two successful all-weekend playtests” in August with 100% server uptime during one of them. “We keep working on CU, keep adding to the team, and slowly (and not so slowly at times), a game is starting to emerge,” the studio said, going on to mention that it wants to get character progression persistence between tests into the build soon.

Other projects that CSE showed off included the Tuatha Dé Danann Fir Bog, Arthurian Golems, a Shipwreck Cove locale, and plenty of weapon animations. And for a final treat, the studio showed off an RvR keep that a player, Treville, built for the Vikings:

Camelot Unchained has been under scrutiny this year in particular following the reveal that CSE is working on a second game in tandem with the Kickstarted MMORPG, particularly in regard to refunds, staffing, test focus, and its 90-day plans.

Source: Newsletter, Camelot Unchained. This article was amended after publication to properly attribute the epic keep to Treville and to clarify both the playtest uptime and the nature of character progression persistence being worked on.
Previous articleThe Daily Grind: What’s the worst minigame in an MMO?
Next articleThe Herb bakes a ‘classical’ MMO on a far-away planet

No posts to display

119 Comments
newest
oldest most liked
Inline Feedback
View all comments