Conan Exiles’ Isle of Siptah expansion launches today as Funcom celebrates 10M users

    
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Conan Exiles’ Isle of Siptah expansion launches today as Funcom celebrates 10M users

It’s expansion day for Conan Exiles as Isle of Siptah officially launches. You might be tempted to quibble over the use of the word “expansion” over DLC, but you should really save your energy for debating the fact that this is an early access content drop running $19.99, twice as much as the game’s earlier DLC.

“With a massive new map, more than a dozen new dungeons, and game-changing features, such as Surges of Sorcery and The Maelstrom, Isle of Siptah promises to be a whole new way to experience the online survival game Conan Exiles,” Funcom promises.

“The expansion is set on a mysterious island, where massive storms and great surges of sorcery have dominated the skyline for centuries. Why these events are taking place and what significance the fabled sorcerer Siptah holds, is something the players will discover for themselves, as they explore the islands many underground vaults. Isle of Siptah is plentiful with secrets to be discovered, dating all the way back to the first war between the Elder Races and mankind. The surges of sorcery act as a link between the Exiled Lands and the Isle of Siptah, forcefully dragging humanoids from the mainland to the island. While the great tower in the middle of the island was still inhabited, these unfortunate souls would serve as human sacrifice or worse. Now, they’ve become the centerpiece of conflict, as exiles seek to control the surges for their own benefit.”

The full launch is expected to “follow in early 2021” on PC and console. Funcom’s PR this morning says it’s sold 10M copies of Conan Exiles, “the biggest success in Funcom’s history.” We’ve got more Conan coming, including a stream today and first impressions later this week, so stay tuned!

Source: Press release

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David Goodman

nevermind, i derp. I read gud. Delete my comment please! :)

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jinarra

Still no magic usable by players? No? Ah well.

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Kickstarter Donor
squid

Not to get bogged down in nomenclature, but this seems more like a sequel. If it were an expansion, it would actually expand the landmass instead of just giving a new area to start a new game in (the landmasses are not linked). It seems more like a new version of Assassin’s Creed (minus story) in that it’s a new landmass, but largely the same gameplay.

but you should really save your energy for debating the fact that this is an early access content drop running $19.99, twice as much as the game’s earlier DLC.

C’mon, the game’s other DLC were almost entirely just building/armor skins. This is an entire new landmass, some new systems, etc. $20 is cheap (unless the landmass is tiny, though since a new character is required, I have to expect it’s large enough to support a full playthrough).

Still though, I’m not gonna touch this until it’s released. Early access is aids.

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Arktouros

I saw it more on terms as a new map in ARK where the base game is relatively the same but the mechanics can be different. Like Abberation is still the base ARK game but it’s all underground and there’s different zones/mechanics. This is still Conan Exiles, but it’s different map mechanics and things to explore.

It woulda been nice if they connected the two, such as through a shared character, but I imagine they probably couldn’t swing the technology for all the platforms they’re on and they kinda wrote themselves into a corner with the whole bracelet thing. Woulda been neat if you removed your bracelet you end up on the Isle or something and could go back and forth.

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Ben Stone

Wait, we have “early access” patches / expansions now? When will this trash nomenclature trend end? Its not early access, you are releasing it in stages because you didn’t finish it in time. Call a spade a spade.

Also I am guessing that they are counting all the PS+ users who just added it to their library a few months back for free in those total calcs.

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Dug From The Earth

So, Ive played only a tiny bit of Exiles. The poorly optimized engine has kept me from venturing back very often, and I really dislike having to run the game with so many settings on “low”. Even still, I managed to get to the 2nd tier of crafted gear (not very far), and build a massive fortress up the face of a cliffside (which was a lot of fun). I havent ventured out and done much else however.

There is one aspect I never played long enough to understand though. What is the point of dungeons? In most games, dungeons exist for 2 reasons:

1. A story element leads the player to them in order to complete a quest goal. Something like killing a boss, or recovering a key item.

2. Loot. In many games the whole point of a dungeon is to go in, kill specific enemies to get the loot they have to make your character stronger, or look cooler.

Do either of these 2 things function in Conan Exiles? As far as the open world goes, the only reason to kill a baddie thats in my way is 1. So I dont get killed by it, and 2. So I can harvest materials from it to build/craft stuff. Is that basically the same for baddies you encounter in a dungeon? Do you harvest uniquely found materials from them that let you craft unique items with it?

Short of the exploration aspect, Im just trying to figure out what the point of venturing into all these dungeons actually is.

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Arktouros

The actual proper dungeons in the base game, where you zone into, all have story elements and loot elements associated with them. The wine cellar dungeon was crazy and not something I’d ever really seen done in a game before, top notch to them for it. Even much of the side caves and content all have story elements behind them.

Much of the lore/story elements around the game are a mix of from ancient super far in the past and not so much past. Like I was pretty shocked when I discovered an NPC actually alive from a lore book series I was following (there’s a series of journals that if you follow along a path eventually lead to him). Part of the fun is deciphering which is which.

Much of the story/lore itself is a mix of the books/stories written by Howard, Arnold movies, and the comic book series. I was actually pretty excited to see that image of Valeria there where she has the classic Howard pirate look rather than the Arnold movie valkyrie warrior look. Arnold movie Valeria was more of a combination of “Bêlit” and Valeria.

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Dug From The Earth

I need to give it another go, maybe i will when i upgrade my 1070 to a new 3070 nvidia card.

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Kickstarter Donor
squid

Even at max setting it still looks…off? Like everything is a little blurry, all the colors are faded—nothing about it really pops.

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Jeremy Barnes

I played it using a 1080 and never noticed this issue.

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Arktouros

Maybe, I use a 1080 Ti and have no issues so likely a 3070 wouldn’t.

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Phubarrh

How difficult are the game’s dungeons? Funcom’s MMOs have always been a bit rough to navigate in solo play, and I haven’t played Exiles far enough to encounter any real PvE content yet.

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Dug From The Earth

aside from the games performance, it seems like the survival aspect of the game is a pretty big roadblock to actually getting into the cooler exploration side of things.

Ive got about 20 hours in the game, and still havent gotten past the 2nd tier crafting, or very far north of the main river that spans the map. Makes me wonder how many others tried the game, got about as far, and quit because the game wasnt living up to the hype of the trailers.

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Kickstarter Donor
squid

Honestly, around the point you’re at is when people usually start adding mods for things like faster gathering, more carry weight, etc. (or they just turn on admin controls and go all out with spawning gear, building pieces, thralls, etc. then lose interest after a few more hours). For a solo player, the survival-y restrictions can be burdensome.

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Arktouros

Only survival aspect that was super annoying before was weather. Weather could gate off certain parts of the map for sure as you need certain thresholds of cold or fire gear. Many of those areas are dangerous so taking off gear also made that danger even worse. Going from freezing north to blistering volcano could be frustrating for the unprepared. Things like water or food are overly abundant.

Exploration was largely gated by your ability to deal with creatures and thralls. For example Hyenas are the early blocker towards exploring the rest of the basic map. Horses have made riding past a lot of things very viable but that’s a solid 12 hours wait for a horse. Meanwhile a decent fighter Thrall gate a lot of dangerous content (bosses, etc) found in dungeons/caves.

Sandboxes are really what you make of them. I enjoy the challenge of being presented with a problem and coming up with a solution with the tools the game gives me.

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Jeremy Barnes

Depends..playing on ‘classic’ servers then they’ll be fairly rough. Play a modded server and you can gain many more levels and power making them easier to tackle solo.

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Arktouros

You can certainly out level a lot of the early dungeons/areas. Like that beginning sewers one is really low level and the Jungle stuff isn’t that high level. However much of the game content is pretty high level. Leveling up to 60 and making the level 60 versions of gear will honestly trivialize most of the game content.

A good thrall also makes most of the content in the game pretty easy/manageable. There are fighters of various stats but getting even a halfway decent one is pretty easy in the base game. After that their bonuses to damage and health combined with level 60 gear will basically carry you through pretty much every encounter. I solo’d pretty much every cave/poi/dungeon/boss the base game had to offer and didn’t even get any of the super peak named Fighter thralls till I was basically done with it all.

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2Ton Gamer

Anyone who enjoys these survival games and Conan in particular, this is a pretty good deal and I am also feeling that this is an expansion over DLC as a whole new map with tons of new cosmetics, weapons, etc feels a lot more substantial than the DLC’s of cosmetics they have put out for the original map. I actually like their DLC packs they have put out, but admittedly I never purchase them at full price and always snag them for discounted prices. Still, this new expansion for $20 is a must buy while it’s the price as I’m sure it will go to $35-$40 later and even though I will not be playing at the moment, it will find a spot on my server when I am ready to play.

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Arktouros

I think this whole thing highlights the problem with the way people are using these terms glibly.

The other DLC content they’ve offered have been theme packs that largely add purely cosmetic options. For example even with the “Potain” horse pack the horses were still added to the base game by default with no cost. An argument could be made that certain temperature stat armor combos are locked behind DLC but it’s a pretty weak one given their variety of armor and the new change to temperature mechanics.

By comparison this is a game expansion that offers an entirely new map for them to build and expand off of (remember the original game map was 1/3rd what it currently is). That’s a map full of new dungeons, new encounters and new mechanics. On top of all that you also get your new armor and building materials like they normally charge for a $10 DLC so $20 is actually a pretty good deal.

Saying “Early Access Expansion” also implies that like with ARK’s Scorched Earth expansion that it was released while the game was still in early access. It’s not. Conan Exiles launched a long time ago. What they are saying is this expansion to the game is in early access which comes with a far less dubious designation.

None of these are really debate worthy or discussion worthy. The fact that Funcom requires you to log into their servers so TenCent can harvest your data even if you’re playing single player is far more worthy debating and the big reason it’s not a day one purchase for me.

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Hikari Kenzaki

Really? You’re going to compare a 60 GB game update to a $10 cosmetic pack and say it’s overpriced? Come on.

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Hikari Kenzaki

And just in case anyone really wants to compare the two.

Isle of Siptah comes with two new building sets and 3 new armor sets. Since previous DLC has mostly revolved around a single new building set and 3 sets of armor, you’ve already got one and a half DLC worth of content and that doesn’t include everything else.

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Jeremy Barnes

yea, that’s a disingenuous description. This xpac is not what I would have wanted from a CE xpac, but there’s no away to describe it as anything less.