The upcoming new Dynamic Bounty System for EVE Online gives players a reason to fight PvE pirates and earn bounties, with the game’s multiplier system allowing each kill in more dangerous territories to be worth more. But there’s an extra wrinkle added with the new version of the Encounter Surveillance System, which takes a portion of each bounty earned and pays out automatically within each system… assuming that the funds within the system’s bank aren’t stolen ahead of time.
ESS placement will now be automatic within each system, with a known location and limitations within the field to encourage players to get to the structure and start fighting over it. The result is that high-risk hunting pays out bigger money, while also making the ESS in a given system a more tempting prize… thus leading to more fighting among players, thus raising the value on bounties, which in turn leads to hunts paying out more money. It’s a fun cycle, with the developers promising to keep a close watch on how the meta develops and plays out around the structures.Source: Official Site