Star Citizen releases roadmaps and financials, Squadron 42 withholds release date and gameplay

    
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Star Citizen releases roadmaps and financials, Squadron 42 withholds release date and gameplay

It’s been rather active over in the world of Star Citizen recently. The past few days have seen a number of unveilings, announcements, and posts, so let’s see if we can’t condense all of this for you as best as possible.

We’ll start with the massive letter from Chris Roberts which took a pretty long look at the past four quarterly updates for Star Citizen’s persistent universe, talked about the challenges faced during the year, and further touted newly released information such as CIG’s new roadmap and progress tracker.

The letter also brought up a lot about Squadron 42, namely that the devs will not be showcasing gameplay or even hinting at a release date until it’s closer to final release. CIG has even shelved the Briefing Room video series — the one that was pointed to as a reason for delayed update information — until the game is ready to launch:

“I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want.

“As I said earlier this year, Squadron 42 will be done when it is done, and will not be released just to make a date, but instead only when all the technology and content is finished, the game is polished, and it plays great.

“The planned Squadron 42 specific update show, the Briefing Room is not dead; it will just go on hiatus until we are closer to release and it comes back as a part of an overall plan to build excitement as we show all the amazing features and details players will experience in Squadron 42. This does not mean we will stop communicating our progress on Squadron 42. We will continue with our monthly reports for Squadron 42, and we will also share our current development progress in our New Roadmap. “

Circling back around to the new roadmaps, Star Citizen’s 3.13 update is currently looking at a first quarter 2021 release, with plans to include new asteroids, cave entrances, and sinkholes to Stanton; ship-to-station docking; creation of the backend tech for hacking gameplay; the addition of a missile operator mode as well as missile reworks; the ability for criminals to surrender instead of just being outright killed; more new ships and weapons; and the movement of gameplay system management to iCache. The aforementioned progress tracker view, meanwhile, offers a more focused look at where various Star Citizen features are over the course of the next year.

Finally, we’ve got CIG’s 2019 financials which touted another record year of income, with pledges up 26% to $47.6M and subscriptions up 12% to $3.6M. The report also lauds broken records in new customers and community engagement, which was further parroted in Roberts’ letter as “an unprecedented year with explosive growth” while also offering graphs and data of his own to showcase the expansion of the Star Citizen community.

As one would expect, there’s been a whole lot of digesting of these details from said community. The letter from Roberts has ticked off angry posts, appreciation for the level of detail, and some general confusion over SQ42’s development among other reactions.

Meanwhile, the new roadmaps appear to have gone over well, with several posts in one thread disseminating and showing eagerness for various gameplay features in the works.

Finally, the financial report appears to be drawing in a number of the usual armchair fiscal analyses, ranging from concern over spending versus earning to those eager to use the report as a weapon against naysayers. One reply to the thread seems to have summed things up well: “At this rate they have enough money for another 5 years of development. I’m not sure i should be happy about this though.”

sources: official site (1, 2, 3), CIG website, Reddit (1, 2, 3, 4), cheers Quavers, Oleg, and Blazemonkey!

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Nosy Gamer

Let me see if I understand correctly. CIG spent $319.9 million through the end of 2019, with $70.4 million spent in 2019. At that rate, CIG has spent at least $390 million through the end of 2020. Because of increased production costs in the future, let’s round up the gross burn rate to $6 million/month going forward.

Star Citizen will probably spend at least 5 more years in development (3 in alpha, 2 in beta) before its commercial launch date. At its current burn rate, that’s another $360 million required to finish the game to a satisfactory release quality. So that’s a total of $750 million to develop.

If I have that wrong and it only requires another 3 years of development (2 in alpha, 1 in beta), that’s $216 million needed, for a cumulative total of over $600 million. Assuming the 2019 burn rate holds.

I see that the funds raised page only reads $339.5 million raised. Mr. Roberts better start selling some more spaceships.

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Narficus

Now taking bets on when the selling of Chris Roberts’ blood and the drunken begathons begin, to continue the cross-promotions between S42/SC and SOTA. 🤑

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dsmart

I just stopped by to see who else thinks this is all my fault :)

ps. It’s now 5.5 yrs since I wrote that July 2015 blog saying this was never going to be a thing – ever. Going into 2021, that’s a total of 10 years in dev.

pps. Who remembers back in 2018 after they sold 10% of the company and CR said SQ42 was totally going into Beta in Q1/20? Sources said it was all lies; and I even wrote a blog saying specifically that.

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Narficus

Hah, I remember all that.

PS: LoD MMO

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Narficus
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dsmart

Real soon.

I haven’t brought it back online since the purchase because I don’t have enough funding to do what I need to do with it in terms of worldwide release (it was only ever released in NA), localization, marketing etc. It’s not enough to just re-launch it. So I’ve been doing the back and forth dance with various parties for either a sale or distribution deal because my primary financials are geared toward the LoD port – which has proven to be very expensive (most of us don’t have the benefit of spending other peoples money).

Rest assured, it will be back because I didn’t buy it just to sit on it.

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Narficus

You forgot this for the Soon: ™

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dsmart

Still coming along. It’s been brutal and expensive, but it is what it is. Due to its SaaS biz model, it’s my last game before retiring; so I can’t mess around with it. Especially since it’s my most expensive to date.

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Narficus

Really? It seems like you’ve been messing around so much that you have less to show than CIG for hitting any of the projected dates. It’s always been excuses and now SaaS?

I figure the only reason why MOP would ever cover LoD MMO is if they wanted something to make both Shroud of the Avatar and Star Citizen look good. Well, if there was anything to print in the years between signs of life from it…

I guess you’re too busy working on the invisible neural nets.

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dsmart

Well then it’s a great thing that gamedev isn’t based on public opinion, but rather on actual work done. And seeing as I’ve funded, developed and released over a dozen titles spanning 30+ years, I think I’ll be OK as a slacker.

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Armsman

IDK – I wo0uln’t call renaming elements of Battlecrusier 3000 (which you yourself actually didn’t finish – the company who paid you to develop it had to finish it for you) a dozen times as ‘releasing a dozen titles’ – but hey you’ve never held actual truth in much regard over your career, have you.

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Narficus

> Battlecrusier 3000

Been waiting for those supposed neural network to show for almost 25 years. The only learning Battlecruiser 3000AD of any version has achieved was to make publishers avoid the slo-mo PR trainwreck with a sub-par interface.

Also see: Why is Alganon still without any publisher/distribution support? (I suspect not even Tencent wants to touch it.)

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dsmart

Nice try.

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Narficus

What do you mean? You’re giving a good try to show more signs of life from your company in any way? With how much money you’ve been claimed to be spending I think you’d have something to be proud about by now.

Are you going to have anything to show for 2021, or was October the last we’re going to hear about any real details until two years from now?

With 30+ years experience of No Man’s Sky before there was a No Man’s Sky, I figure you could do something a bit better than No Man’s Sky by now.

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Joe Blobers

Quote:”it’s a great thing that gamedev isn’t based on public opinion”

It is DS. Through public stats and wallet, not necessarily through comment sections on gaming web site.
LOD had on average less that 3 ‘players’ per day and was utterly broken despite being a copy/paste of the same games you try to sell under different name every two years or so.

Quote:”i released over a dozen titles”
Sure and here is your prod company, hence your score: 3000ad-metacritic-score in attached picture.
Same game, different names. Most without a note simply because they are totally ignored.

Also releasing means little if you don’t follow up. You are well known for banning anyone making the slight criticism and saying bugs are a feature or working as intended.
Work done in your mouth equal released, whatever the state, fun or playability.
So yes you released a dozen of titles… and gamer community, not Joe, has definitively linked your name to utter crap since 30+ years. That an achievement in itself and apparently enough to make you satisfy. Yours choices, your destiny DS.

PS: Slaker is ultra generous by a large margin lol

3000ad-metacritic-score-global_2.png
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Joe Blobers

LOL DS and his predictions. Ambitious games made from scratch 8 years ago will have delay.
I have a few more predictions you can use to be right each time:
– water will be wet
– sun will be hot

The same DS and its “anon sources”:

* Oct. 2015:”Collapse 90 days top. Guaranteed!” (Funds: 93M$ 780K citizens)

* Oct. 2020: Funds: 339M$ 2.929K Citizens (1 million individual backers)

About prediction, you should be able to give some about yourself?

LOD developer Derek Smart defends $99 Early Access fee article date: June 16 2014….. The 16th attempt to sell the same so called two decades old game under another name.

Announced to be removed from Steam in April 2016…. No pledges refundable as per Steam policy, all refund requests sent directly to DS being rejected.

30 December 2020: Still no sign of the Last Outrageous Disaster while more SC backers do play SC since 8 years, with quarterly update.

Spot anything?

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Oleg Chebeneev

Rekt

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dsmart

I see some things (like your incessant nonsense and lies) never change, Joe.

The game was never removed from Steam. I disabled the store page when I opted to port it (after I stopped dev on the previous version) because I don’t need public funds for that.

And the original EA, as stated when it was released, was so that it only attracted those vested enough to help us test the tech as I don’t have money to be funding servers for freebies. And currently, only a select few have access to it.

Attacking me and/or my game isn’t going to make Star Citizen any less a laughable train wreck and scam.

Nice try though; you’re never not funny.

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Joe Blobers

Quote:”I don’t have money to be funding servers for freebies”

What DS? You made 100M$ from past contract as per your own words. Not enough to cover 3 guys on average per day while Last outrageous Disaster was still on Steam?
A code that could run on a Walmart PC with quite some margin to open several web page on Mozilla…

I don’t even started to attack you DS, just stating well known facts you try to dodge with legal posture together with some of your random lies.
You are your worst foe DS. Always have been.

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Narficus

Apparently there’s not enough money to fund a roadmap anymore, as that’s a dead link on the front of the LoD site.

http://lodgame.com/roadmap

Please, Smart one, show us how it is done!

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dsmart

Literally none of that is true, Joe.

I disabled the Steam store/sales page when the game moved to CBT due to the port. The game is still very much on Steam.

And the original EA was so that it only attracted those vested enough to help us test it, without my funding servers (it’s a multiplayer only title) for freebies during dev.

Nice try. Attacking me and/or my game isn’t going to make Star Citizen any less a laughable scam.

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Joe Blobers

Literally all is true. As usual you tweak words to pretend it is not real…

The game is very much absent of Steam. Steam is a gaming platform. Can we download and play it? No.
You left a legal mention just not to be sued by buyers, pretending you are spending, yours words from others coms, 20 M$ (LOL) to port a game made 20 years ago, you have never been able to finish… despite your superior ‘dev’ and ‘management’ skills (LOL).
That what is Last outrageous Disaster: the culmination of your laughable inability to deliver anything but a hater blog and unplayable crap.

In yours below comments you said:
1) “I don’t have enough funding
and
2) “most of us don’t have the benefit of spending other peoples money
And
3) “Rest assured, it will be back

1) In others words, you lied and obfuscated readers (as usual not even a surprise anymore) pretending you had 100M$ from past contract (LOL) like you lied and obfuscated since two decades the gamer community at large.

2) You don’t have the cash, we know it. Taking the cash form anybody else means you are using funds which don’t belong to you…and that you will never pay back.
You have zero catalog of games to negotiate such deal and your past prowess as developer is a red flag to anyone except guys from the same caliber, ready to sale to gullible individual any type of total crap for a a few thousands $ over years.

3) Sure like the dozen of lies and gross obfuscation you served to all…

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dsmart

We know that you and reality don’t mix, so OK, whatever you say, man.

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Joe Blobers

This is gold coming from you… just after pinpointing more lies, obfuscation and unverifiable claims in this very comment section, together with dozen of others wrong prophecies and global deception tactics against the gamer community over the past 3 decades.

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kjempff

Am I the only one who find it creepy when words like income and growth are used for a company/product that does not exist yet?
I hope SC will succeed so you guys can get a game, and at the same time I hope it will fail so it doesn’t further validate that kind of business model (as virtual goods / p2w isn’t shitty enough by itself, in this case these goods are so virtual that they don’t even exist as virtual).

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partiesplayin

I don’t give a shit about anything else other the. Optimization of the current game as well as getting icache “persistence” and server meshing in the game.. as I fear there was absolutely no mention of it . These are the most fundamental parts of the game without them we probably won’t have much more than we have now ever The game just can’t handle it. The game servers are already reaching maximum memory bandwidth That’s why everybody gets disconnects and 30Ks. It kind of makes me worried that not only did Chris Roberts not mention it but there was no mention of Icache or server meshing in the roadmap or the letter from the chairman this is very very concerning. The reason this is so concerning is because Star citizen will never be what it’s supposed to be without those two fundamental features.

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Armsman

I don’t give a shit about anything else other the. Optimization of the current game as well as getting icache “persistence” and server meshing in the game.. as I fear there was absolutely no mention of it .

You may want to actually read the letter from the chairman again:
https://robertsspaceindustries.com/comm-link/transmission/17936-Letter-From-The-Chairman

From the letter (linked to above):

While we didn’t deliver a few of the major tech milestones we had hoped to this year like iCache and Server Meshing, we’ve made a lot of progress towards these goals. We are confident that you will see at least one, if not both, debuts of these important technologies next year.

So, yes, they were mentioned. Whether or not they are finished to the point they can be incorporated over this next year remains to be seen.

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Joe Blobers

Quote: “there was no mention of Icache or server meshing in the roadmap or the letter from the chairman this is very very concerning”

It was explained the roadmap show only half of the 50 teams, the remaining details will be added to roadmap in January, including team in charge of core tech like icache.

I agree with you, SC will never what was pitched during kickstarter… It is way better, with many features even Triple-A don’t have today and the gap is increasing at each new patch.

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Roger Melly

So we end 2020 like we did 2019 . More Roadmaps for Star Citizen which I doubt that CIG will be able adhere to and no clue as to when Squadron 42 will release.

I bet we will be here in a years time in a similar situation.

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MothballShow

The single biggest takeaway for 2020 is that as we shifted towards a “Playable Now” narrative and delivered more features and content, alongside a greater emphasis on quality of life and performance, we found ourselves drawing more and more new gamers into our universe and reactivating more old backers to return to check out our progress. And despite the fact that we continue to be alpha software with bugs and developing features, these players – new and reactivated – are sticking around in greater numbers than ever before.

– Chris Roberts

This reads like foreshadowing to the “We gave it our best shot, guys!”/”You’ve had the game all along!” narrative, which is concerning.

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Oleg Chebeneev

Im with Chris on this one. I dont understand people’s obsession with hard launch in MMO genre where games are in constant cycle of development. Like what difference doesnt it make if at some stage devs just say “Okey guys, thats a release”? Some games were in beta for years in better shape than many released titles.

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MothballShow

I completely agree with you. The pragmatic approach for a massive undertaking would be to release a core game and then build on top of that to expand outward and flesh out all of the little details in the years to come.

The issues I have are on two fronts:

1. Chris was throwing out dates left and right from the start of the Kickstarter, which – even if he shifted to a bigger and better vision – makes him look dishonest.

2. By not announcing an actual release and keeping it in a “playable now” state while simultaneously indicating it’ll be ready when it’s ready, and not a moment sooner, it creates a number of “what ifs.” Such as, what if funding dips below the cost of development, and players are left with a 3.xx alpha? What if they have to drop features just to get a viable product out, and then hope revenue sustains those little things (sign language, base building, agriculture ships, making game loops for Reliant Maco, etc.).

Only time will tell, but this Letter from the Chairman has an edge to it that’s not exactly reassuring.

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Oleg Chebeneev

2 of your points contradict each other. In first you say Chris doesnt fulfill promises. In second you say he should promise again.

Yeah, he failed to meet deadlines many times. Noone can argue with that. Its why he decided to not give any specific dates for release anymore.

But CIG grew better and following deadlines. Look at patches throught 2020. Every single one of them met target release date. The last one was even ahead of shedule.

So with SC you just have to be very patient, thats it. They are clearly working on the game. It clearly becomes better every year. And it might take many more years for release.

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MothballShow

The purpose of delineating those two points was meant to show how CIG – or Chris specifically – has painted themselves into a corner, instead of just picking one method and sticking to it from the start. Unfortunately, they burned a bit of that trust by picking the “deadlines” route.

We can dive into deadlines for patches and progress and list items that were removed or kicked down to future patches for the sake of meeting deadlines, or restructuring the process to staggered development (I think that was the term Erin used) – but I think that’s been a huge weight around their necks since the start – because the vision of Star Citizen requires so much in so many directions, they’ve spent years trying to nail down a development process, and none of them have seemed to work.

So this letter (depending on how one reads it) is pretty much Chris saying, “Look. SC is its own thing, and doesn’t really fit into existing development models for what we’re trying to achieve, so it’ll be ready when it’s ready.”

Better to figure that out 8+ years into the project than to keep wasting time and resources trying to fit development into a model that doesn’t work for them.

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MothballShow

That was a blast from the past.

This past quarter has seemed like a “Greatest Hits” album of excuses from Chris and Co.

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Roger Melly

So essentially you are saying you are fine with what is tantamount a perpetual beta for Star Citizen .

Well if that is where we are now with the fanboys something is going seriously wrong with the development of this game and they know it , I suspect are just trying to find a way to justify their investment in it .

I suppose it is a way of saving face too . Rather than admit the games detractors concerns over the years might have been rights all along about the developers ability to produce what was promised, to the point it can never have an official release date.

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Oleg Chebeneev

As I said many times before, I dont give a crap about when SC gonna release. What important is progress being made. At some point (maybe in 2021) there will be fully operational Stanton system. Then few more star systems added. I fully support CIG for making ambitious game with unparalleled scale instead of tiny “been there done that” game that could of been released already

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Roger Melly

Have you stopped to think the reason a game has never been made on this proposed “unparalleled scale” is because is because it technologically impossible to do ?

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Oleg Chebeneev

Or maybe you actually check SC’s current state and see, that it already has almost all the required core tech implemented. And it works great.

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Roger Melly

I did try the last free fly , it seemed like a buggy mess to me .

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Oleg Chebeneev

Dang, how dares alpha to have bugs?

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Joe Blobers

How what a surprise.

+200.000 new backers in 2020. They do love buggy mess apparently, after trying it for free during several weeks :)

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Armsman

Anyone who plays any MMO regularly (with the possible exception of FFXIV because they really do kill bugs quick in that game) knows that an MMO IS in a constant Beta state with new feature being added, or iterated on – sometimes with massive player outcry – (read: Nerf).

If you’re looking at “SC is finished when all 130+ promised star systems are in game; then yes, SC will probably never be ‘officially launched’. If however, they manage to get it to a point where you have 5 – 10 full star systems available (and continue to add new systems at a consistent pace; including sometimes using their promised ‘exploration mechanic’ to do so); and workable/doable missions and associated gameplay loops that allow players to earn in game currency and ‘advance’ by using the currency to acquire to items/their own land on various moons and planets); and it all works consistently enough that players aren’t crashing or loosing progress due to bugs that often…
^^^
At that point SC will be in an effective ‘launched/playable beta’ state (much like Elite Dangerous is now and has been for a couple of years.) How much longer CIG will take to get SC to such a beta state (if they can) is anyone’s guess; BUT I do see progress continue to be made, although I wish it were at a faster pace, but that’s been the way CR has always been since his Win Commander days.

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Roger Melly

MMO’s are not in constant beta . They might have bugs and are continuously being updated with new content and patched but that is not the same as a constant beta test. I wouldn’t say Eve Online, WoW, Elder Scrolls, Guild Wars 2 etc are in “constant beta”.

The same is true of single player games they have patches after the game is released and their might be DLC patches and expansions but I don’t think anyone will say those games are in “constant beta” because of that.

You probably can say a game like Cyberpunk 2077 which is so badly bugged and optimized that it is pretty broken game has been released in a form resembling a beta state but I doubt you could have said the same thing about the Witcher 3 when it was released.

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Bruno Brito

knows that an MMO IS in a constant Beta state with new feature being added, or iterated on – sometimes with massive player outcry – (read: Nerf).

This is completely nonsensical. MMOs are NOT in a constant beta, just because they’re updated and have design changes.

Stop projecting.

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Oleg Chebeneev

The only difference between games that are in beta and officially released is devs claiming “ok, thats a release”. Other than that how you even differ beta products from launched titles? By amount of bugs? I saw launched MMOs in pathetic state and I saw MMOs in beta being extremely polished.

Back to the point. If we assume devs dont just point out and say “ok its a release”, all MMOs can be considered in constant beta with neverending cycle of improvements and updates.

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dsmart

It’s not in Beta. It’s still Alpha.

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rk70534

As much as people like to hate SC, its financially the best positioned MMO under development, and unlike the few other Western (near) AAA MMOs, has basically no chance of being cancelled. It will come out, just not in the near future. But that’s probably fine for the semi-professional critics too, who can go on fighting the game across the gaming sites and forums of the web.

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Bruno Brito

As much as people like to hate SC, its financially the best positioned MMO under development

True.

and unlike the few other Western (near) AAA MMOs, has basically no chance of being cancelled.

Debatable.

It will come out, just not in the near future.

Also debatable.

But that’s probably fine for the semi-professional critics too, who can go on fighting the game across the gaming sites and forums of the web.

You speak like only SC zealotry is acceptable.

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rk70534

Most of the vocal criticism against SC comes, as is common with MMOs, from people to whom launching constant barrages of exaggerated criticism has clearly become a hobby of sorts. These type of characters have been circling around every MMO of significance at least the last ten years. Whatever actual fact based grievance there has once been has long since become little more than a litany they repeat again and again and again, often – as in many comments here – with an added conspiracy theory bent. Certainly its much cheaper for its practitioners than pro- SC zealotry, of buying very expensive ships in a game that has several years until launch, but not healthier. Pro-SC zealots at least spend their time and money on game they intend to play. Anti- SC zealots just waste their time for what is often little more than unhinged trolling.

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Bruno Brito

Most of the vocal criticism against SC comes, as is common with MMOs, from people to whom launching constant barrages of exaggerated criticism has clearly become a hobby of sorts.

True, but that’s because the situation at hand is relatively absurd that it inherently breeds more absurdity, as it is with any good comedy.

This is a game that has been in development for a good while, by a man that is known for having overfeaturing problems, and is also prone to overspending, which made him lose deals with major companies because no company wanted to be tied with such lavish spending. The game is suffering through exactly the same problems it was foreseen: It’s on a perpetual alpha state, but has extremely heavy monetization, which for some reason, work perfectly, while core features don’t, and aren’t even implemented. All while CIG keeps discussing irrelevant features to add to the game.

It also speaks to the issue that even though SC has accrued what is quite the ammount of money, they’re not really that safe, considering that a LOT of the money from the game is spent on upkeeping the massive ammount of CIG workers, which again, are wasting time on useless features.

It’s quite funny, honestly.

These type of characters have been circling around every MMO of significance at least the last ten years. Whatever actual fact based grievance there has once been has long since become little more than a litany they repeat again and again and again, often – as in many comments here – with an added conspiracy theory bent.

There’s quite a lot of reasons to have grievances with Star Citizen, and honestly, if you can’t get past the snark, that’s a issue with you, not with the message. Yes, there are a ungodly ammount of haters in any game, but the writing on the wall is there.

Certainly its much cheaper for its practitioners than pro- SC zealotry, of buying very expensive ships in a game that has several years until launch, but not healthier.

Debatable. Laughing does wonders for my skin.

Pro-SC zealots at least spend their time and money on game they intend to play. Anti- SC zealots just waste their time for what is often little more than unhinged trolling.

It’s really not that much. You speak like we’re spending the equivalent of 300 bucks on trolling. I’m just checking this thread once or twice per day while i peruse my twitter, speak with my friends and think about playing ESO or not.

And honestly, there’s no ammount of trolling that will be equivalent to spending 700 dollars on a concept ship. Never.

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Narficus

There is a reason why both Richard Garriott and Chris Roberts had to resort to plying those with nostalgia goggles firmly bolted on.

No publishers would trust them, nor could deal with the meltdown from investors. So then both have cut out the middlemen who have attorneys on retainer.

It’s a smart move if your scruples are low enough.

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Jim Bergevin Jr

Chris Roberts is a piss poor project manager. He was before CIG, and the last decade has only cemented that fact. If the criticisms sound love keva broken record, it stems from that point because it hasn’t changed.

What he is good at is bullshitting people out of their money, which is why this project has been able to survive for the past decade. His eyes have always been bigger than his stomach in terms of feature creep, and people buy into that vision, whether it is actually possible to achieve or not.

The combination of these two things have, unfortunately, done irreparable harm to the idea of crowd funding, and has caused the project itself to suffer needlessly.

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Narficus

Now waiting for CIG to just drop the farce of Squadron 42 entirely.

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Hurbster

That would be a shame as it’s the only bit of Star Citizen I am interested in.

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Armsman

Farce? Please. They’ve shown their progress – and SQ42 Dev teams are listed directly on their revamped Roadmap. The farce here is the people trying to claim the playable tech demo and all the stuff they have shown WRT SQ42 over the past two years is either false or vaporware.

Is it taking WAY longer than I’d like; and is there a chance it will never be completed? Yes to both, (But the latter is true of ANY game still in development no matter how far along it is.)

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Narficus

Yes, it is amazing how they’re showing their progress by no longer showing their progress. Quite convincing, that. But hooray that they’ve finally worked over their roadmap for a roadmap to finally make a roadmap!

Small victories where you can get them, eh? :)

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Joe Blobers

You can see a fraction of progress through SC Alpha.
CIG always fa roadmap, they made evolved over years. The last one is the most complete backers ever got, giving each 50 teams workload and estimated progress toward next quarters.

At the end, backers win that what matter :)

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Narficus

*GOLFCLAPS IN FACEPALM*

This thread was about S42.

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Joe Blobers

I know. Learn to read. I said part of the progress are visible through SC.

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Narficus

.

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Oleg Chebeneev

Why would they drop something they have tons of assets built for already? Everything they do for S42 gonna be used for PU. So there is absolutely no reason to abandon SQ42

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Roger Melly

Unless of course its such a mess they realize releasing it would cause such a backlash that it would raise questions about what is happening with Star Citizen too considering they are as closely linked as you say .

If Squadron 42 fails then they know a lot of their revenue will dry up for Star Citizen and they will no longer be on the gravy train that people like you so generously provide them with .

They wont abandon it completely because that will look bad too . They’ll probably just say it will be released at the same time as Star Citizen and kick the can down the road for as long as they can .

It doesn’t sound like this debacle will be over before the mid 2020’s now. I can say with some degree of confidence that we will be here in 2025 and still not see a release of either game. I used to joke that this game wouldn’t be out before I retire but considering I retire in 2028 it is now a real possibility.

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Tee Parsley

Yeah, if SQ42 released with the inevitable bugs and problems, and its content didn’t live up to the Dreams of the Faithful (a tough road), it would hit their fund raising.

But I’m convinced the games will come out, either through CIG or their sucessors, as the list of whales is nearly worth it by itself.

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Oleg Chebeneev

“I can say with some degree of confidence that we will be here in 2025 and still not see a release of either game”

May very well be true. And I can say with high degree of confidence at that point SC will have bigger universe and more things to do than many MMOs that were in release state for years.

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Joe Blobers

The best move to not have SQ42 fail is to released it when finished.

CIG have the talent, direction of seniors developers who did released good to memorable games, funds, a large community growing regularly with each SC update (right during alpha).

Throwing 2025 or 2028 as a real possibility make no sense. Both in terms of development needed as the remaining core tech are currently implemented and coming in 202 like Icache, docking to station and ships (server meshing is not needed for SQ42) and fully functional gameplay to be added to SC are not needed for SQ42.

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Roger Melly

People told me throwing out 2020 or 2022 as a real possibility made no sense back in 2016 . Now here we are it makes perfect sense.

I didn’t just throw out 2025 as just any old date either , I used that date because to quote the article ““At this rate they have enough money for another 5 years of development. I’m not sure i should be happy about this though.”” That takes us to 2025 and I am pretty certain Chris Roberts and CIG wont release the game while they are on the gravy train .

I didn’t throw out 2028 as just any old date either. I retire in 2028 and given that I doubt the game will release before 2025 for the above reasons the chances are in the next few years at least the game will continue to make money from people like you who are prepared to endlessly throw money at it which will allow them to stay on the gravy train beyond 2025 .

As for releasing Squadron 42 too early I agree release it when ready we only have to look at Cyberpunk 2077 to see what happens when you release a buggy mess but there does come a point when you release something too late and it looks dated and becomes irrelevant. I also have my doubts that CIG can release anything and it be anything other than a mess given the rumors of how shambolic the development at the company is .

I must admit it might be fun to tell you “I told you so” in 2025 but like most of the people who were white knighting the game 4 years ago when you realize that CIG has conned you I imagine you will disappear entirely .

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Narficus

We’ve heard the same exact reasoning from the SOTA show after RG copied S42/SC’s model with lots of advice from CR. Part of the plan has been revealed in getting all the volunteer spin doctors to accept that single-player will be forthcoming but delayed, and delayed, not going to show and spoil the surprise.

Then, SURPRISE! Single-player as offline mode for the MMO. See? Promise fulfilled! The single-player donors haven’t meant anything compared to the MMO whales, as proven by how the single-player pitch shifted right into selling MMO luxuries.

That is why this meme works so well.

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Alberto

Pretty Much Thank God for the Disaster that IS CDPR’s Cyberpunk As they can Now point to that and NMS as We will put it out when we feel its ready..I’d say this Buys CIG another 2 years..before the grumbling starts to get loud again

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Loopy

I don’t understand your use of capital letters.

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laelgon

I love how defensive Chris always is over how a game that was supposed to come out in 2014 continues to not exist. Like fuck you for wanting to see the game that they said would be developed with unparalleled transparency with the backers, who would be treated like the publishers of a normal game. Now that promise doesn’t apply to the Squadron 42, because reasons, and how incredibly convenient that is.

Squadron 42 is Chris’s Canadian girlfriend. Totally real, completely amazing, you just can’t ever meet her.