Ages back, we used to run a “most innovative MMO” award, and it was one I always liked because it was a good spot to talk about MMOs that might never have a chance to win the top awards. I’m gonna cheat smidge this year, though, and talk about a big MMO that introduced a relatively small thing that I want to see more of: Elder Scrolls Online’s antiquities system.
Launched alongside the Greymoor chapter last spring, antiquities is basically a treasure-hunting system that encourages players to explore the game world and dig up everything from gear to furniture. It’s mostly non-combat content that rewards you for scouting out the far corners of the world. My goodness, we need more of this! Any MMORPG can do More Combat, More Dungeons, More Raids. Not every MMORPG is truly implementing content packaged entirely for the explorer player type.
What would you say was the most innovative MMO of 2020, launched or not – and why?