Star Citizen offers a rundown of new healing, injury, and death mechanics arriving in alpha 3.15

    
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CIG has been talking up the proposed changes to how healing, injury, and death work in Star Citizen for a while, from Chris Roberts’ “Death of a Spaceman” vision, to plans and previews, all the way through to this week’s episode of Inside Star Citizen, which provides an in-game look at just how all of those mechanics will work out when they arrive in alpha 3.15.

The entire episode talks about how these proposed changes will add a new level of depth to the game, making entering conflict something that players will want to more seriously consider if they don’t want to risk too much injury. As one might expect, injuries will have negative effects depending on their severity, with major head injuries blurring vision and making characters susceptible to being knocked over, leg injuries severely limiting movement, and chest injuries reducing overall stamina as examples.

Mitigating injury can be done with the application of several new medicines that treat specific symptoms, but these medicines won’t be a cure-all like they currently work in the game since they will only temporarily mask symptoms. On top of that, players will need to watch their blood drug level, as hitting higher thresholds will lead to characters being staggered or eventually knocked prone in an overdose. Luckily, blood drug levels do deteriorate over time, so an overdose isn’t a fatal event in the PU of Star Citizen.

On the subject of fatal events and being knocked prone by injury, players will have a fair length of time — upwards of two hours depending on severity — to wait for someone to help them if injuries do incapacitate them. If they are outright killed, players respawn on a hospital bed that they choose before logging in to the game. Complete injury treatment is done at a hospital bed as well, with rank 3 beds being capable of treating minor injuries, rank 2 handling moderate ones, and rank 1 beds fully treating the most severe.

For those eager to look at the more immersive (or more obnoxious, depending on your point of view) mechanics arriving in alpha 3.15, you’ve got a whole video to absorb below.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Hurbster

Some very, er…..focused people in this discussion .

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Boe_Jlobers

Spawning at a chosen bed, leg wounds making me walk slow until I splint up, aim shakes unless I inject some “NO MORE AIM SHAKES” drug/potion.

Weird to make a big deal out of implementing features that games like Ark and 7 Days to Die have had since 2015 no?

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Joe Blobers

Sure. Why communicate how the game is progressing. That make zero sense to backers and to a site dedicated to any information about MMO’s.
Nobody said it was a bid deal but you are assuming it because a none negative comment about SC is mandatory lol

By the way Backers can’t land with their ship on the Ark and 7 Days to Die map, they can in SC :)

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Jim Bergevin Jr

Sounds like more copy/paste on CIGs part. Nothing original to see here.

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Nosy Gamer

I have to hand it to Chris Roberts and Cloud Imperium Games. They’ve come up with a harsher death penalty than EVE Online.

Shawn Fink
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Shawn Fink

Wait… they want me to piss away two hours of gameplay when I die? My entire sessions these days barely get to two hours.

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Joe Blobers

Calm down. They also said the all implementation mechanism and gameplay consequences will be carefully followed and adjusted.

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mars omg

Getting real… xD

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rk70534

The original plan was permadeath:

https://robertsspaceindustries.com/comm-link/engineering/12879-death-of-a-spaceman

No mention of it here.

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Lethality

It’s still permadeath. But that’s not yet.

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rk70534

Thanks. Hard to see how most players would be ready to take much risks in that case. Certainly something which I think they would be wise to make optional.

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Joe Blobers

Don’t forget that CIG is going to implement insurance on almost everything.

This is beneficial for two reasons:
– limit in game hyperinflation (together with prices fluctuation based on in game economy),
– limit the impact on gamer scared to move around, which would be a little issue for an MMO :)

Apparently you could also insure your body or the type of rescue then medic support you can receive in case of minor to severe injury.
Not everyone want to have a leg replaced by a stick of wood because he can’t afford the cybernetic ones.

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somber_bliss

Gotta keep that money coming in. I’m sure they’ll start selling cybernetic body parts soon for only 2000 bucks made from indestructible alloy.

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Joe Blobers

… not so much, at best unique skins because all assets including ships, armors, guns with exception of some rewards or event assets, are available in game with credits.

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Boe_Jlobers

I see a lot of that with SC, they tease something and then quietly let it fall by the wayside. Clicking that Death of a Spaceman link is pretty funny, I like the Demons Souls reference near the beginning … amusing that game now has a remaster on a console two generations ahead of the OG referenced there.

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Joe Blobers

CIG do communicate on many things… as they literally build everything from scratch. Seeing a gameplay, mocap or VFX in ISC does not mean we will get it next quarter and sometimes not even next year.

What matter are continuous progress and implementation of features or gameplay when ready for PTU + PU
This is positive to see one of the main feature of a Kickstarter being implemented.

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Mallus

If you don’t have anything nice to say, don’t say anything at all, that’s the post!

Cheers

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Breck Bachle

Has there ever been a bigger scam in gaming than Star Citizen?

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Drunk3nShaman

I play SC.
So I would say yes chronicles/Kingdoms of Elyria.
Go shit somewhere else plz.

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Tee Parsley

Not a scam so much as bad management riding the wave of multimillion dollar cult marketing. They want to deliver a great game, they just can’t stop adding more and more curlicues to it….

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Joe Blobers

Factually false. CIG did ended the Stretch Goals mid-2015 because it was not reasonable to add more at this stage… previous Stretch Goals were approved by backers.

Since then they are just applying two rules:
– add all assets and features required by SQ42/SC scope (hence limited),
– keep improving pipelines so both games do provide a good experience.

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somber_bliss

Only 6 years of polish then? Did they hire people off the street and send them to various coding camps because if they claim to have 600+ devs and 6 years of not adding systems…something ain’t right mate.

Poor indie company of only 360 million – known – donations from backers.

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Joe Blobers

There is a more simple explanation than asking homeless to write ten thousands of codes.
It makes no sense to deliver in PU more system before adding more gameplay, stabilize network code for a system before adding more.

They already have others systems in hands, being polished for the introduction of Jump Point, whenever its is ready.

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Boe_Jlobers

It makes no sense to deliver in PU more system before adding more gameplay, stabilize network code for a system before adding more.

Are you saying they should stop adding more systems? Cuz I’d agree :) It is only an “alpha”, maybe get the game stable first.

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Joe Blobers

That not what I am saying but CIG.

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Tee Parsley

The old’Approved by the backers’ joke? More like’Meat approved by hungry dogs!’

For a big chunk of those stretch goals even from way back, you can tell they had no idea at all how they’d implement them. When you offer a mining ship, you have to make mining a viable path in the game. And when you are developing that mining, you can add all sorts of convolution. And they do. That’s where the feature creep creeps in.

Repeat that in every system they try to develop.

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Joe Blobers

So as per yours assertions, nothing can be planned without delivering first the attached gameplay in its fullness?

This is the very nature of Kickstarter model: pledge to get a product delivered.

That is the very nature of concept ship. You can’t fly it at the time of pledge, directly based on he kickstarter model on which the all project is based.

They could have done the same mining than for instance NMS: point – click -repeat.
That’s not why backers pledged for, another same game and features seen during several decades. Making useless codes you will have to scrap later on is not an option for a company fighting to grow, develop tools.

Last point, that is not what is a feature creep. Again words have a meaning.
Developing what was planned from start is not adding feature… it is called much more simply… developing the planned feature backers paid to get… later on.

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Drunk3nShaman

Ba Ba Ba Ba Bingo!

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somber_bliss

Ahahahahaha

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Joe Blobers

No never been a scam as word have a definition and playable alpha by a million backers and+700 devs working hard does not match even by twisting words meaning.
However uneducated individual about basics game development and finance are still a thing :)

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laelgon

With the way things are now, the main impact of these changes is going to be the “naked” meta that pops up in a lot of full loot games. You die so easily and frequently in SC from things like tripping down the stairs or walking on a ramp that buying armor again and again is going to be rather pointless, especially when the TTK difference between heavy armor and no armor is next to nothing.

As for waiting two hours for rescue staring at the sky, unable to interact with anything, something often referred to as “playing the game”, really can’t see that happening. I, like most players I imagine, will just eat whatever tiny penalty (see naked meta from above) and go back to a respawn unless there is someone five feet away who can rescue you.

Trolling potential has shot through the roof though, so that’s something.

Leo
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Leo

I wonder how much QA and testing they going to consistently be needing to do with so many systems they keep adding in

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Tee Parsley

They get people to pay (some even thousands of dollars) to playtest it. Brilliant marketing. Development….well that’s a black hole.

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Joe Blobers

As @Leo said… this is called Q&A department.

Something which is just mandatory for any companies producing codes or hardware. But you are too entrenched in your soiling CIG practice that you don’t even care lol

By the way, those employees do make job hence they do receive a salary… hopefully more than few thousands a year.

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Tee Parsley

IMO, when the company repeats the mistakes of 20 and 30 years ago, it’s reasonable to point them out.

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Joe Blobers

Except there is no mistake but a factual success already during development despite all effort from those ‘experts’ about everything related to triple-A development :)

And that does not change the fact that Q&A are mandatory and that you proved again, the deepness of your ‘expertise’

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Tee Parsley

As you so like to use when you’re trying to deflect, It’s an Alpha! You all are playtesting. And quite a few are paying ‘big bucks’ for the privelege. Lord knows SC has to root out the evil elevators and their ilk that continue to stalk folks.

Half a billion dollars buys you a lot of space, even when you have no original plan, an incoherent plan, a waffling path of wandering roadmarks, etc.

IN Wing Commander development, they had to bring in a someone to handle the developmental logistics for Roberts. They had to bring in an outside programmer to fix the excessive ship programming bloat that Chris had saddled the game with. You know, that programmer who became the writer and director of WC2.

There was a period of about a year or so with SC, where you could wonder if Roberts had matured, and could ride herd on a project. Well, that ended pretty decisively…..

Call me when server meshing and persistence work reliably.

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Joe Blobers

I use facts and number.

Saying Alpha is a fact not a deflection :)

About WC, I have a bad new for you: not a single CEO company can deliver a product without adding talent to his team. Many of them, including Directors , Administrators, devs that can be more competent in some domain than yourself.
That’s also why CR did asked Erin to join after the kickstarter.

Server meshing and persistence are on the roadmap or in Jira trackers. CIG will let us all know.