Here’s how Path of Exile is fixing and balancing flasks in October’s Scourge expansion

    
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Grinding Gear Games has been teasing Path of Exile’s 3.16 Scourge expansion with announcements of announcements; we already know the big reveal is set for October 14th, with launch on PC and console due to hit October 22nd and 27th, respectively. But what you want to know is what’s in it, and as of this week, the studio is finally beginning its preview rollout. Up first is a new dev blog on flasks and ailment mitigation, and it’s not as mundane as it sounds, I promise, as it’s essentially a combination of balancing and quality-of-life.

“In Path of Exile: Scourge (our October 3.16 expansion), we’re making a number of changes to improve how characters mitigate ailments, use flasks, and build the defence of their characters,” GGG explains. “We’re also addressing the extreme power of Auras and Curses in parties, while improving the strength of these mechanics for builds with a smaller investment. Finally we’re changing Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on them.”

The blog post is meaty and granular, so hardcore players are going to want to pore over the whole thing as GGG tackles just about everything flasky. The studio is promising two more blogs focusing on core character defenses and rexover as well as auras, curses and elemental DoTs, so stay tuned for those.

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Jetra_Virsai

In a world of powercreep, it’s nice to see powerrecede

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Greaterdivinity

A ton of these are absolutely big buffs to players when it comes to ailment mitigation, but defensive buffs are something the game hasn’t really seen in a while – at least not specifically. I’m here for them bringing defenses more in-line with the rest of the game so that the best builds aren’t “just delete things before they can hit you or one-tap bosses, since no amount of defenses will stop the one shotting outside of meme builds” so that we can have more build variety.

Very curious about their overall defense/mitigation changes they’re supposed to have for today’s update. I really want to be able to play characters that aren’t heavily reliant on dodge/block to “mitigate” damage by simply not taking it. Make Juggernauts viable again, I miss ye olden molten-strike builds. They were never amazing, but they were good and very tanky, now they’re just not-very-tanky and do very little damage : (

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Dug From The Earth

Love the ailment changes

Not really too sure about the flask changes.

I absolutely HATED the flask game prior to 3.15. Spending 90% of your time hitting the 1, 2, 3, 4, and 5 keys to keep you flask buffs running non-stop.

Thats not fun for me. Thats the post child for micromanagement in a game.

These 3.16 changes seem to be leaning towards bringing back having to use flasks more often. Maybe not quite as much as before 3.15, but certainly more often.

Meh

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Arktouros

These all look like positive moves in the right direction but there’s still 2 more manifestos to go.

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Jeremy Barnes

I can’t tell if this fixes the biggest problem I had with “Flasks” (and wasn’t really a “Flask” problem) in that as it got later in the game it would always feel like everytime I went into combat, I had to have my flasks up always or get beat down pretty quickly.

It may just be me, but it was one of the things that would always turn me off POE when I played it as I didn’t enjoy the whole push these buttons every 4 seconds.

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Dug From The Earth

Yeah, pretty much this spot on

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Greaterdivinity

I really like the new “Problem:Solution” format! I need to dig through more deeply, didn’t check the flask changes too deep but I really like a lot of the changes to ailments. PoElements is gonna be real popular, and I love the buffs to the pantheon.

I’m much more interested in the next update about defenses, but given all the buffs we’re seeing I’m kinda worried… But hoping for more good looking changes like this. Now to wait for the rest of the manifesto’s and what the actual league will be to see if I’m playing this next league or not.

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Dug From The Earth

Clearly they got someone well versed in UI/UX to do this manifesto display.

Now if they could just get them to work on the actual games UI and UX.