Star Citizen’s June report chronicles dev progress as a month-long recruitment drive begins


Star Citizen fans know the drill by now: The new month begins, a dev progress report for the previous month is shared. That means with July rolling forward, CIG has summarized updates made this past June, which once more has some tidbits about future features being added to the game.

We start with the section for Arena Commander, which calls out bug fixes and quality-of-life updates for both Star Marine and Arena Commander, along with word that new maps and “gameplay experiences” are being worked on for both modes.

In the characters and weapons section there’s information about personal inventory improvements being worked on including a “Move All” button, the ability to interact with items on the floor near a player, and moving equipped items from one port to another.

In gameplay, progress was reported for the salvage profession as tools are concepted and work on related ships is completed. This section also reports on progress made for engineering and life support systems for ships. The vast majority of the updates in the June report otherwise nod to features being built for the upcoming alpha 3.17.2.

In other Star Citizen news, the game is launching a month-long Foundation Festival event starting today, July 7th. The event is described as a way to celebrate the game’s community, but it’s mostly about trying to rake in new players by launching another free fly event and discounting starter bundles, along with referral bonuses and rewards for writing guides for existing players.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2022, it still lingers in an incomplete but playable alpha, having raised over $450M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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