Star Citizen fan recuts StarEngine demo video to remove ‘fluff’ and focus on its features

    
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CIG has to have known that disgruntled Star Citizen fans would see the recently released StarEngine demo video as another chance to drag the company; after all, these are the kinds of players whose skepticism has brought to light many realities of the studio’s mismanagement, such as 10 years’ worth of claims that tool building means faster development. So it’s probably no surprise that one backer by the name of Mazty pared down that demo video to focus on StarEngine’s actual features.

This edit slices the footage down from 26 minutes to nine while calling out CIG for the fact that the demonstration isn’t showing actual gameplay and SC still has no launch window, all while removing the more performative aspects of the footage and zeroing in on what StarEngine is capable of as a piece of tech.

The video editor further breaks down his thoughts after going through the original demo, calling 50% of the runtime “fluff,” presuming that most of the engine’s features are not ones devs care about, and speculating that the jump to Pyro is a loading screen. “This trailer is just to make whales and others believe it’s something special because they are missing actual gameplay to demonstrate,” Mazty rather brutally concludes.

Meanwhile, the latest Star Citizen Live video isn’t actually live; CIG says this past week’s episode was pre-recorded and future episodes will be focused on revisiting the panels from this year’s CitizenCon. To that point, this episode once again discusses plans for ship repair features, ship soft death, and maintenance of ships systems without really covering any new ground. That means another video edit from The Noobifier that cuts an hour’s worth of fat down to about four minutes of meat will be waiting below.

sources: YouTube (1, 2, 3), Reddit
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2022, it still lingers in an incomplete but playable alpha, having raised over $600M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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