Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
Tell me if you’ve heard of this game before: It’s an action-survival title set in a post-apocalyptic wasteland full of hungry zombies that you must fight while looking to build a refuge for you and your closest comrades.
No, we’re not talking about H1Z1 but a new player on the field called Lifeless. Currently in early access, Lifeless starts players on a plane that goes down in Maine, throwing them into a cutthroat environment where it’s kill or be eaten by the undead. The game offers two factions, world events, and many quests to keep things busy. From the look of it, the environment exudes a Silent Hill-type vibe.
Lifeless is currently 10% off on the site and lists a June 2016 release window. We’ve got four trailers from the game after the break to give you a good idea of what awaits you in this bloody new world.
The archer-assassin Hanzo stars in the latest Overwatch animated short, which tells the tale of two brothers locked in eternal struggle.
“Dragons explores the history of conflict between the scions of the Shimada clan: Hanzo and Genji,” Blizzard says. “In this episode, we follow Hanzo as he returns to the siblings’ family home in Hanamura to seek redemption… and confront the ghosts of the past.”
Eight minutes of cutscenes interspersed with mythology await!
Have you ever been salmon fishing? Probably not prehestoric sabertooth salmon fishing! MassivelyOP’s MJ is headed back into the waters to rustle up some tasty grub in the form of fish steaks. Unless, of course, she becomes the tasty grub! Join us live at 12:00 p.m. for what’s sure to be a safe, relaxing endeavor. *Insert evil laugh here*
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, May 14th, 2016
Have you been waiting for a good deal before jumping on board Fragmented? Time to put your money where your interest is, for the survival game has gone on sale at 25% off in the Humble Store.
Fragmented normally costs $25, but for the next six days or so, you can get it for just $18.74 through this sale. Buying it in the Humble Store will net you a key to unlock the game in Steam, so be aware that you’ll need to use the digital platform to access the game.
Fragmented is still in early access, as evidenced by its frequent patches and new car smell.
I’m going to be blunt: I don’t feel like a Blizzard fan. I know that may sound odd from the guy who plays Hearthstone more than any other writer on this site, but it’s true. I don’t hate Blizz, though. In fact, I generally want to be excited about Blizzard games. Even before I was making dollars for game reviews, I pursued games that were trying to offer new, unique gameplay, but after the mid 1990s, I’ve felt Blizzard simply couldn’t satisfy me. HS is fun, but launched as a bit of a simplified modification of Magic the Gathering; Heroes of the Storm is fun enough, but damn — Blizz was late to a party started by a fan’s mod and refined by a newcomer.
Even though Blizzard has been trying to balance genders, go with a multiracial cast, and insert cool cinematics (disclosure: one of my friends works on them), my few previous beta experiences with Overwatch left me hungry for something. Most of what I was doing or seeing felt entirely too familiar, like games I already bought and left behind. Blizzard jumping into the $40+ online-only multiplayer game market where populations hemorrhage shortly after launch just turned me off.
And then came the open beta, which finally led to a bit of an epiphany.
It’s been a while since MassivelyOP’s MJ suited up in MechWarrior Online, so she’s jumping back into the action! Well, once she decides which ‘Mech to use, that is. MJ is still having trouble picking a favorite; she’s quite fond of her Hunchback, but there are a couple of others the audience has recommended. Will speed or the ability to lob missiles win her heart this time? Tune in live at 9:00 p.m. to help MJ settle on a ‘Mech and to cheer her team on.
What: MechWarrior Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, May 12th, 2016
Overwatch has swallowed my guild. Ever since the Overwatch IV drop was shut off at the end of open beta earlier this week, my guildies have been moping around as if they can’t remember how to play anything else. That’s why Blizzard’s announcement today that it regged almost 10,000,000 warm bodies in the beta comes as no surprise.
“Blizzard Entertainment today announced that more than 9.7 million players around the world played its upcoming team-based shooter Overwatch during the Open Beta for PlayStation 4 computer entertainment system, Xbox One, and Windows® PC, making it Blizzard’s biggest open beta ever,” declares the press release. “By the time the Open Beta came to a close on May 10, participants had joined forces for more than 4.9 billion minutes (over 81 million hours) across more than 37 million matches of intense competitive action, incredible teamwork, and all-out fun.”
The game officially launches on May 24th, but like my guildies, you probably have a countdown timer running on that already.
Source: Press release
Here’s something interesting that you might want to pick up and play today: StarBreak, a free-to-play massively multiplayer title, has just launched on Steam.
As we pointed out last month, StarBreak is a 2-D run-and-gun roguelike that is notable for having both permadeath and a strong group focus. The title supports gamepad as well as a traditional setup and is available for Windows, Linux, and Mac.
For those concerned about the “big P,” the developer offers words of encouragement in the game’s FAQ: “Progress is also much faster than in a traditional MMO and a skilled player will be able to recover from a death much more quickly. And, as with any skill-based game, the more you play, the better you’ll get. You’ll be surprised how much more successful you will be after a few deaths and the understanding that comes with those deaths.”
. Thanks Sorenthaz for the tip!
When we checked out survival sandbox The Black Death in early access last month, it was as rough as you might expect for a legitimate alpha. Green Man Loaded has been patching furiously several times a week since then, culminating in the launch of a public test server last weekend, and as of last night, the game has a community site too.
The latest patch, 0.04, includes the return of animals that want to eat you, a tweak to how the game’s eponymous virus is transmitted, and multiple adjustments to the UI, gear, crafting, and experience gain. The guards are getting a bit wiser too: “The king’s guards have recruited archers to bolster their ranks and protect key trading areas from underhanded criminals that are currently running rampant in Mercia.”
Wanna take a peek inside the team’s workflow and roadmap? There’s a Trello board for that too, complete with voting options for looky-loos.
You’re surrounded by zombies on all sides, but they don’t see you yet. You’re sneaking through the abandoned stalls of a grocery store. Then, clumsily, you bang against the metal shelving, producing a notable sound… which the zombies ignore. Then you do it again. Then you knock the shelf over. Then you walk up to a zombie and scream at it, and the darn thing still doesn’t notice that you’re there. The point we’re getting at here is that having the zombies (and wildlife) in H1Z1: Just Survive be more responsive to sound is a good thing for tension.
Not only will zombies be a fair bit quicker about shuffling over to check out noises, but there are going to be more of them; zombie density and upper limits have been increased per player, meaning that you can find far more zombies around to run from. Firing from the hip has also gotten less accurate, so you’ll have a harder time shooting down the zombie hordes. It can be frustrating, but it will be better than screaming at a zombie who doesn’t even notice you’re there.
is working hard to make a name for itself as a unique twist in the multiplayer PvP space. One of its challenges is in selling (simultaneous) turn-based gameplay to a crowd not used to seeing that. Probably the best move is to get people to simply play it, which could be why Trion Worlds
is opening up the closed beta this weekend
for everyone to give Atlas Reactor
From May 13th through the 15th, Atlas Reactor will unlock its closed beta to the general public and make every character available to play. Founders will get additional progression boosts during the weekend for extra incentive to play.
Atlas Reactor recently switched from a free-to-play to a buy-to-play model. Will you try it this weekend to evaluate a possible purchase?
Has your Twitter feed been inundated with talk about Overwatch this past weekend? You can thank Blizzard for making the game’s beta open to all. And it looks like you might have to put up with it for a little while longer: The studio announced that it’s giving an extra day of open beta fun to its fans.
“As a small way of saying ‘thank you’ to our community and the millions of players who’ve logged in so far, we will be extending the open beta by one day on all platforms,” Blizzard posted. “This means the beta will now conclude on May 10th at [1:00 p.m. EDT] in all regions.”
Overwatch will go dark after the 10th in preparation for its May 24th launch.
A good portion of the latest Fragmented patch will be invisible to most players. That’s not to say that it isn’t a big patch, because it is; the patch notes boast that it’s the largest patch to the game since it first hit Early Access. It’s just that much of it won’t be visible whilst you’re just out and surviving. Localization for Spanish and Chinese players? Invisible if you don’t speak those languages. Improved network optimization? Important, and potentially noticeable, but hidden deep within code and not always clear.
That’s not to say that players aren’t going to be experiencing anything new with this patch, of course, as the game does return PvP siege to the game so that you can knock down your neighbor’s house with impunity. Said neighbor will be able to explore the improvements (and new restrictions) to base-building as well, or perhaps he’ll just head out into the wild to find some of the rare loot now dropped by various NPCs. And then he’ll come back and knock you down. At that point, you would probably like to be invisible yourself.