everquest

Official Site: EverQuest
Studio: SOE, now Daybreak Game Company
Launch Date: March 16, 1999
Genre: Fantasy Themepark
Business Model: Hybrid F2P (Cash Shop, Optional Sub)
Platform: PC

EverQuest’s newest progression server gets a name

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The voters have spoken, and EverQuest's newest progression server will be named Ragefire. "While the vote is still live in-game, Ragefire is ahead by a...

MMO Week in Review: The future of EverQuest Next [May 3, 2015]

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Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered's Week in Review! You...

Massively Overthinking: Are boutique MMOs the future?

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This week's Massively Overthinking question comes to us from Kickstarter donor Taemys, who just so happens to be a guildie of mine. He's clever,...
EverQuest II

Smedley: We will support EQ and EQII ‘for the very long haul’

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"I firmly believe the days of the WoW-style MMO are over," Daybreak's John Smedley told GI.biz earlier this week. Apparently that ruffled a few feathers in...
Don't worry, something will happen any day now.

EverQuest emulator group gets a ‘written agreement’ with Daybreak

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Who says MMO emulators are illegal? Not Daybreak, apparently, as the firm has entered into a "written agreement" with the creators of an EverQuest emu known...

The Daily Grind: Should MMOs eliminate ‘soulbound’ mechanics?

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This morning's Daily Grind arrives from Kickstarter donor jackfrost, who phrases his question in the form of a rant: Why do almost all rewards in current...
This was a thing.

Daybreak launches new site, triggers week of celebratory events

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Daybreak Game Company now has a new home and logo to make its transition from Sony Online Entertainment complete. "We are so proud of our...
SWG

Koster’s final post-mortem: Did Star Wars Galaxies fail?

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Raph Koster has wrapped up his Star Wars Galaxies retrospective with a blog post that asks whether or not the sci-fi MMORPG failed. It's a...

The Saga of Lucimia focuses on ‘group-based emergent gameplay’

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The days of coddling solo players through a massively multiplayer experience are over -- at least according to one upstart indie MMO. Meet The Saga...

EverQuesting: Daybreak expounds on Landmark’s postponed wipe

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Some pretty big changes are on their way to Landmark, not the least of which is the final full character wipe and an extensive...

The Daily Grind: Which MMO has the best hybrid classes?

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I didn't know hybrid classes were a thing, really, until I picked up classic EverQuest way back in 1999. Most of the roleplaying games I'd...

Massively Opinionated: WoW vs. LOTRO vs. the banker

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In this augural episode of Massively Opinionated, Larry, Mike, Richie, and Tina debate the topic of what makes the MMORPG genre special in 2015.
Ominous? Does that have the same root?

EverQuest test server accidentally discounts cash shop items to pennies

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Let's try to walk through this particular sequence of events; it isn't pretty. EverQuest puts a new patch update on the test servers with...

LOTRO Legendarium: Why LOTRO needs a progression server

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At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...

EverQuest switches to twice-a-year campaign DLC

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EverQuest Executive Producer Holly Longdale dropped a few info-bombs on the community today with an update letter on the game. The biggest news was...

EverQuest will run an open beta for its new progression server

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Plans are moving forward for EverQuest's new progression server, and to help fill in the community, Daybreak has posted a new FAQ that explains...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...
Price shark.

Trion snaps up Linda ‘Brasse’ Carlson

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Nothing tells your player community that the transition to a new corporate structure will be totally fine like firing a pillar of community interaction,...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

The Game Archaeologist: Roleplaying dreams in Underlight

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After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...

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