stormhaven studios

Studio behind Saga of Lucimia.

Massively OP Podcast Episode 313: Hope you saved your game!

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Justin and Bree discuss the RIFT layoffs, OVH fire, Saga of Lucimia drama, Elder Scrolls Online and Guild Wars 2 patches, LOTRO's roadmap, and Ashes of Creation's delay, with adventures in WoW Classic, ESO, SWG Legends, and City of Heroes, plus mailbag topics on onboarding returning players, crafting MMOs, and Last Oasis.

Saga of Lucimia studio splits from the Anderson brothers, says game dev ‘continues full steam ahead’

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Last week, we covered the surprising news that the founder of Saga of Lucimia, Tim Anderson, was no longer working on the game. The...

Saga of Lucimia’s founder hasn’t been involved in the game’s development since last fall

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Last fall, we did a "Whatever Happened To" article on Saga of Lucimia, the group-centered hardcore MMORPG that we've had an eyeball on since...

Make My MMO: The biggest MMO crowdfunding news of 2020

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Welcome to a special edition of Make My MMO, Massively OP's weekly and sometimes biweekly recap of the big news in crowdfunded MMOs. If you're...

Whatever happened to Saga of Lucimia?

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Sometimes the development of a title goes so dark that months go by before anyone really notices. Such is the case with the group-centric...

Saga of Lucimia cuts together footage from its April alpha weekends in one video

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Just in case you didn't get the memo, Saga of Lucimia was holding alpha tests every weekend in April for those who pre-ordered the...

Saga of Lucimia promotes pre-orders with a weekend alpha test

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We suspect that your weekend plans are generally pretty open, so maybe you'd be interested in a group-centric MMORPG to try out? If you...

Massively OP Podcast Episode 265: Delusions of Elyria

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Justin, Bree, MJ, and Mia discuss Chronicles of Elyria, Guild Wars 2, PSO2, Ashes of Creation, Saga of Lucimia, WoW Classic and Burning Crusade, with adventures in LOTRO, Revelation Online, Don't Starve Together, and City of Heroes, plus mailbag topics on player housing and optional sub servers.

Saga of Lucimia shows off over two hours of stage three alpha gameplay

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If you've got time to kill (and most of us do) and are following the progress of Saga of Lucimia, then the developers have...

Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre

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Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused on...

Interview: Saga of Lucimia on funding, development, launch, and business models

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Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype. But...

Saga of Lucimia may be moving toward a hybrid business model

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While the topic of lockboxes, cash shops, and business models isn't anything new -- which is an understatement -- Saga of Lucimia's team is...

Saga of Lucimia announces tentative launch date of Q4 2021

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Over the course of 2019, Saga of Lucimia went relatively quiet on the publicity front. It closed its pre-order store for stage two of...

Saga of Lucimia’s pre-alpha 11 is live December 8 with SWG-style wounds and battle fatigue

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If you've been following Saga of Lucimia, you probably know how the game's build tests work in pre-alpha: Stormhaven opens the servers periodically with...

Saga of Lucimia wants to make crafting more than just a side-gig

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In the latest dev blog from Saga of Lucimia, Stormhaven Studios Creative Director Tim Anderson delves into the nuts and bolts of crafting, its...

Saga of Lucimia’s creative director debates the merits of MMO business models

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The debate over MMO business models is constantly ongoing: There are those who swear by monthly subscriptions, those who prefer strictly free-to-play, and those...

Stormhaven Studios forms to work on sandbox Saga of Lucimia

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Group-oriented sandbox Saga of Lucimia has taken a significant step to legitimacy this past weekend by announcing that it is now under the umbrella...

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