Massively OP Podcast Episode 121: Tap for Magic MMOs

On this week’s show, Justin and Bree talk about the huge revelation of Cryptic’s Magic: The Gathering MMO, the premature demise of Bless Online, World of Warcraft’s new launch, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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12 Comments on "Massively OP Podcast Episode 121: Tap for Magic MMOs"

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Minimalistway
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Minimalistway

Thank you guys for answering the question, so the question is how to design inventory system, because most MMOs must have them.

In GW2 i like the idea of sending crafting materials to the crafting bank, i also like the idea of equipping the gathering tools so they don’t take space, in WoW there is crafting tab too, which helps a lot, the game have also specialized bags for professions.

In Minecraft, build your own system! but it is frustrating when you are away from your base and you can’t carry more stuff, they solved that recently with a special type of chest, but to get that you need to reach The End, means a lot of work to reach End zone … maybe that’s worth it.

Anyway, i think i should look into more games to see how they handle inventory management.

Zulika Mi-Nam
Reader
Zulika Mi-Nam

I would play a lot more D3 if it were not for inventory madness. Once they came out with seasons, I would just play those so I would not have to dealt with it. I would even pay for mof inv space.

Now I can never log into the regular game again. There are probably 1000 things sitting in my mail from season plays.

I only solved this issue by playing Path of Exile.

Reader
Kickstarter Donor
Bionicall

A few thoughts on Neverwinter, in the podcast you wonder why readers of this site dislike the game, yet you answer it yourselves, with the 2 biggest problems (IMO) with game being lock-boxes and inventory management. If I have read the most of the comments correctly, readers here share your dislike.

Dantos
Reader
Dantos

My problem with neverwinter is, so much time gating. The campaigns, just wreck me, especially if I want to try a different class, so many dalies that lead to more dalies, for more dalies. Im only allowed to progress so far each day, some days I just want to power through stuff. I also miss traditional dungeon gear progression, thats my jam, those artifact weapons and armor drive me nuts with the grind they take. Buy more things to feed to your weapons and armor to level them up. Personally, Id rather have traditional drops.

If there was account level progression for campaigns, i would be FAR FAR more likely to play more, since I do like the combat. Shared companions on your account too.

Thankfully FF14 is keeping me sated, I love their job system, I can keep leveling new classes without losing my progress/unlocks on my character. It really helps with burnout, since I can just switch to a new role if I get tired of my main role.

Reader
Kickstarter Donor
Bionicall

Fair point. Still to get to the campaigns, with the ‘need 3 special snowflake currency which you can only get one of per day’, you do need to have gotten past inventory management and the lock-boxes being thrown in your face. Campaigns didn’t used to start until you hit level 60, but I think that has changed recently.

Reader
Kickstarter Donor
Jack Pipsam

I’ve always pronounced Gamasutra the way Bree did. To me it is Gah-mahsutra. I did a quick google and it seems most people also pronounce it that way.

Bree Royce
Staff
Bree Royce

I feel vindicated. :D

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