The Elder Scrolls Online’s Horns of the Reach DLC is live

Horns of the Reach is live in The Elder Scrolls Online today as ZeniMax’s first major update since the Morrowind campaign/expansion rolled out in June. As planned, the paid DLC includes two new dungeons (Falkreath Hold and Bloodroot Forge) and plenty of new kit. And even if you don’t pay for the DLC, you’re getting Update 15 for free; it boasts the PvP battlegrounds mode Chaosball and the new Arcane University map.

“The Horns of the Reach two-dungeon pack is now available on PC and Mac, free for all ESO Plus Members, or for purchase via the in-game Crown Store for 1,500 Crowns. Update 15 general improvements are available free for all players, while Battlegrounds additions are free for owners of ESO: Morrowind (Battlegrounds requires ESO: Morrowind). Both will also release for PlayStation 4 and Xbox One adventurers on August 29.”

MOP’s Elder Scrolls columnist Larry Everett has posted his impressions of the Falkreath Hold dungeon following a streamed play session we ran alongside ZeniMax’s Rich Lambert; we’ve tucked that down below so you can decide whether to grab it. Stay tuned for more this week!

And here’s a look at our coverage of the patch to date:

Source: Press release, official site
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5 Comments on "The Elder Scrolls Online’s Horns of the Reach DLC is live"

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Reader
shear

I feel like the dlcs are getting smaller.

Reader
Kickstarter Donor
Tandor

It appears to be the same size as the previous dungeon DLC, and the same price – which is less than the price for the bigger DLCs.

Reader
shear

Ooh so they adjusted the price too? That’s not too bad then. I played for a while but it sort of started to feel like they are trying to pull way too much money out of me.

Want a cool mount, buy it.
Want a house, buy it.
Cool outfit, buy it.

Can’t really earn all that much in game.

Everyone wants to make the next wow but nobody seems to look at what made wow great.

Reader
Jay Madison

How is ESO these days anyway? Technical issues with FFXIV has me considering it again.

Last time I played was shortly after the One Tamriel update.

Reader
Kickstarter Donor
Tandor

There have been some balancing changes since then. Depending on both your playstyle and attitude towards the game you may be driven away by them, welcome them, or not even notice them! Basically it’s the 1% who exclusively play the trials that complain the most as the changes were largely designed to make the combat a bit more tactical rather than allowing you to gear up so that you never ran out of health, magicka, or stamina.

Performance hasn’t changed much, again depending on your playstyle. PvPers continue to complain about lag etc, but as a non-competitive PvEer I don’t have any performance issues and haven’t had any since PC launch. Console players complain from time to time too. I doubt that performance will have changed much since you last played so it depends rather on how you found it then – especially if you have technical issues with other games.

One Tamriel was a major improvement to the game in my view, not least because it enables you to do any content at any time including the DLCs which you couldn’t really do before level 50 previously otherwise you’d be ridiculously over-leveled when you returned to the base game.

Personally, I think the game started great and has got even better with every update, but it’s my kind of game PvE-wise. Much will depend for you on what you thought of it before and why you stopped playing (as well as how far you got before stopping).

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