Make My MMO: Star Citizen’s studio report (April 9, 2016)

Make My MMO: Star Citizen’s studio report (April 9, 2016)

This week in MMO crowdfunding news, Star Citizen published a massive studio report, complete with a brand-new video on EVA transitions for first-person combat.

Meanwhile, Sacrament posted about its Druid class and roleplaying system, Shroud of the Avatar showed off the Halls of Artifice and Valhold in its latest newsletter, and The Repopulation spinoff Fragmented announced an April arrival on Steam’s early access.

LUX joins our list this week with a new Kickstarter to fund the development of a survival sandbox MMORPG reminiscent of Don’t Starve.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

Star Citizen: EVA Transitions

Recent MMO crowdfunding news

Shroud of the Avatar gallery

LUX’s Kickstarter

Campaigns and crowdfunded MMOs we’re watching

AdventureQuest 3D (Artix Entertainment) – Raised 368k; plans October launch.
Ascent: The Space Game (Fluffy Kitten Studios
Camelot Unchained
(City State) – Open donations/packages.
Caribbean Conquest (Invenio) – Kickstarter live; ends May 12.
Contested Space (Zon)
Crowfall (ArtCraft) – Open donations/packages
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media)
Descent Underground (Descendent Studios)
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Eco (Strange Loop Games)
Elite: Dangerous (Frontier Developments) – Funded and launched.
Epic Space (
Ever, Jane (3 Turn Productions)
Gloria Victis (Black Eye Games) – Open donations, no end date.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage Games): Kickstarter canceled; game launches in October.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment)
Life is Feudal (Bitbox): Indiegogo ended.
LUX (Chimera) – Kickstarter ends April 17.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks)
Planet Nomads (Craneballs) – Successful Kickstarter.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game, LLC)
Pumpkin Online (Monique)
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Above & Beyond Technologies)
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter live; ends April 15.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shards Online (Citadel Studios)
Shroud of the Avatar (Portalarium)
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.

Sacrament’s Kickstarter ends next week

With thanks to I-Spy.

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pepinocantador That game will live and die by cosmetics, but I don’t have a good feeling that they’ve budgeted for it.


pepinocantador Not my um… cup of tea. But the genre definitely needs more divergent game play. More power to em.


Rehk carsont Dark Age did not do a good job.  At release it was just atrocious with some classes that weren’t even
half implemented (lol Midgard shaman, animist at SI release, etc) and
some classes that were the most insanely overpowered PvP MMO classes
I’ve ever seen.  Midgard healers could keep an entire enemy
group stunlocked throughout an entire fight (this is not an exaggeration, it was referred to as ‘stungard’ for a reason).  Class balance was always an ongoing trainwreck with flavor of the month classes cycling in and out of existence.  Some classes were unbeatable solo, some classes were unbeatable in groups, and AFK invincible buff bots made people actually playing buff classes unnecessary for a long period of time.

Don’t get me wrong, DAoC remains one of my all-time favorite MMOs, but class (or even realm) balance was never a strong point.  I hope a lot of lessons were learned when it comes to Camelot Unchained.  It’s not so much the unbalanced aspect of the classes that would bother me, it was the snails pace at which Mythic would do anything about incredibly obvious power disparities.


carsont I don’t think the amount of classes is necessarily an issue. Dark Age did a good job, and I am confident Camelot Unchained can do a good job too. I think it’s more a lack of experience in Sacrament’s case.


That video there is just tons of rhetoric without any substance. They even misspelled ‘realize’. I know you shouldn’t judge a book by it’s cover but if they can’t bother to have any better production quality in an descriptive video why would I believe they can deliver on a quality game? Like carsont said, seems like they are passionate but have very little credibility.


Looks like Sacrifice’s Kickstarter is nowhere close to its goal. Looking at the website the game just seems way too ambitious, especially when founded by people who, while passionate, don’t have much in the way of credibility in the game development world.
Also raid sizes of 24 -36 people? This is a mistake WildStar made and WoW learned from years ago. Most folks just don’t have the time / inclination to coordinate that many people.
I think they need to narrow their scope considerably (what game can balance nearly 30 classes) and provide more tangible media demonstrating their game engine and the like (is there one?).


I don’t know why, but for some reason I love that “Ever, Jane” is still a thing.