In a new interview with MCV, Game Director Matt Firor explains how the team pushed past the disappointing launch and helped to propel the game forward. The move to console and the appeal to a wider spectrum of gamers were key factors, he noted. This year’s pattern of strong quarterly releases and one large expansion is something that the team wants to continue going into 2018.
“We have two years, at least, of things I know are going in and then we have ideas for after that,” Firor said. “Regular content, keeping players happy, that’s all we’re doing. ESO is very much a game-as-a-service, which is a term we don’t use a lot but it really is a service at this point, and so we want to make sure that it works and keep a lot of new stuff coming in.”