Star Citizen’s second installment of Calling All Devs has information, but not a whole lot

    
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Why are you this way.

The second installment of Star Citizen’s Calling All Devs is out now, and if you want to see what it’s like when developers sit in workspaces or empty studios and hobnob with one another on Skype video calls, your prayers have been answered. If you want to get a whole lot of information about upcoming game releases, you’re out of luck. The video is 17 minutes long and not exactly filled with densely packed information so much as it’s filled with a solid minute of admiration for a developer’s beard.

To be fair, it is a very large beard.

Unfortunately, the Reddit thread on the video does not have a full summary, but it does provide some idea of what is actually in the video. Ship buying and trading, for example, will both not be in patch 3.1; there’s some discussion in there about how trading will be more based on the in-game contract system rather than just a pop-up UI window. Hotfixes are definitely possible and have already gotten rolled out for 3.0, although there’s no certainty about them. If you would still like to watch the video, we’ve provided it below.

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socontrariwise

Is that moderator guy sitting in a hallway/stairwell??

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socontrariwise

That wasn’t a life-all-at-the-same-time-called thing was it? Why would he call the UK guy at 5 am?

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Melissa McDonald

That’s right, Star Citizen will feature amazingly animated beards where the devs have actually animated each individual hair strand. It will be so lifelike when your avatar takes a sip of its coffee (cunningly animated liquid physics, augmented by CiG’s proprietary emulsion physics code specifically emulating how coffee actually moves in the real world) and you then see drops of liquid dripping from each painstakingly crafted pixel hair.

Stay tuned for the next episode where the devs reveal how they have created a stunning ecosystem of microbiotic life, less than one pixel in size, which will have the possibility of life being introduced to planets you visit as these unseen life particles drop off and propogate new species over the course of the game’s life span.

This will coincide with the 3.5 launch, scheduled for the next full solar eclipse – which you will be able to view from your ship in its hangar. It will be just like you’re really there. You will actually need protective lenses to view the eclipse due to the ultra-high resolution of the heavily-modified version of Lumberyard CiG uses.

;)

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Angel of Def

This game is going to fall into the same problem EQ2 had during its development and subsequent launch only at greater costs I think. Roberts and Co are building on today’s hardware for today’s market trends meaning multi-core average clock speed, GPU heavy work load engines.

EQ2 did the same thing, and ended up in a situation where hardware went a different direction then the engine had been designed. They pushed a lot of their work load to the CPU. When it came time for new hardware that was supposed to be able to run their engine to full potential it still ran horrible for most because they didn’t really design the engine for multiple cores, and non insane clock speeds with nice GPU’s doing all the work.

With where technology is, and on the cusp of, I think by the time Roberts and co release this behemoth, they will be met with the same problem. An engine designed for hardware that is going to become “the old way” of doing things and unable to ever find calm from the storm of bugs and performance issues it will have on possible new platforms we will all be sitting on.

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Vicarious Fan

few things

First EQ2’s biggest problem was WoW coming out a few months earlier.

Second they already have their playerbase who have already spent a lot of money. That playerbase has already upgraded for this game. So it’s not going to really shock the playerbase when it comes out because… well it’s mostly out already.

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Melissa McDonald

I think Angel’s observations were much better than just saying “WoW’.

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Vicarious Fan

but the big difference is that SC already has its player base and they already have the specs to play it or are willing to upgrade for it.

When EQ2 launched the playerbase wasn’t as hungry for it. The playerbase that did upgrade their computers back then were doing it for WoW not for EQ2.

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socontrariwise

WoW didn’t need upgrading back then. But EQ2 wasn’t running exactly on high.

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Vicarious Fan

that’s not entirely true, but WoW created a fanbase that loved the game so much they were going out to buy new computers just to run the game even better.

The point is if the game is amazing enough people will upgrade just for it.

deekay_000
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deekay_000

blizz had a huge fanbase before wow was a thing, and wow could run on the computers those fans had quite well.

eq2 on teh other hand was built on the erroneous (and somewhat comical for the time) expectation that cpu’s would have higher and higher clock rates over time on a single core. and performed fucking terribly compared to every other mmo on the market. especially given how it looked even by 2004 mmo standards.

wow ran on 90s hardware until around cata when they raised the minimum hardware requirements for it along iwth a grahpics tech upgrade among other things.

i’ve literally never seen anyone dispute this stuff until now lol. it’s like widely accepted stuff.

the point of wow is that you didn’t have to upgrade your hardware to run it well in most gameplay scenarios.

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Vicarious Fan

woosh right over your head.

I’m not saying you needed an amazing computer or even had to upgrade to play WoW.

Hell i played it on my mom’s computer one christmas when I left my laptop at home on a 2.4 ghz with 1 gig ram and 56k modem.

I’m saying people loved the game so much they upgraded JUST to play WoW.

The point being if your fans love your game enough they will do what ever they can to play said game.

So Star Citizen as we have seen already has that fanbase. A base that has already paid for the game several times over.

So giving it extreme system requirements isn’t going to stop it’s playerbase from playing it.

deekay_000
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deekay_000

woosh right over your head. you needed a ultra high end pc to play eq2 when it launched.

star citizen isn’t going to need high end requirements to play it. it doesn’t perform much better with better hardware now aside from a certain amount of ram.

otherwise it’s issues aren’t ones that are solved by better local hardware aside from that ram sweet spot.

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Vicarious Fan

wait no you didn’t I played it fine with out an Ultra High PC

deekay_000
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deekay_000

sure you did.

everyone else that had bad ass performance problems at eq2 launch on even high end for the time pc’s have been lying for the past 14 years.

i mean these people are all full of shit too right? https://www.reddit.com/r/EQ2/comments/3n01wk/help_eq2_performance_issues/

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Vicarious Fan

so you are saying everyone who didn’t have a problem was running on a high end pc

deekay_000
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deekay_000

even the highest end pc’s today it runs like shit on.

it ran like utter trash even at the lowest settings on high end 2004 pc’s.

i mean come on. even people who love the game enough to still play it don’t dispute this.

deekay_000
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deekay_000

SC has a rather small player base considering how long it’s been on sale and the efforts gone into marketting it in that time.

evne if we’re extremely generous based on last known number of paid accounts, they are unliekly to have reached a million paid accounts as of this time.

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Vicarious Fan

even if its only 100,000, that’s 100,000 players who have already paid for the game. EQ2 was building a game that had no idea if the game would even sell

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Kayweg

World of Warcraft was released 15 days after Everquest 2. :)

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Vicarious Fan

before after either way it still was the biggest hit to EQ2. I just remember getting in the Beta for WoW while i was waiting for EQ2 and being blown away

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TotalCowage .

Well firstly, you completely side step his point about the risks of long term development; he’s talking specifically about trying to future proof a game, and making the wrong guesses on how systems will work in the future… not competition from other games.

Secondly, you have no hard facts or figures for your claims, you’re just throwing out guesses because you want to believe in the project.

However I presume you at least know the total number of sold accounts? Do you have an estimate for actual log ins during these releases too? Because for what ever reason, (Total Sold – Total Log Ins) = X missing backers with access, but who have chosen not too use the product now, for what ever reason.

And inflating hardware issues is going to be one of the core reasons.

I saw the same in Shroud of the Avatar; it was launched as an old fashioned game for people with old fashioned tastes… and they tended to have older computers too. However as the project got more and more bloated and lacked optimisation, the requirements grew to the point you had to have specialist high end gaming rigs even to run the damn thing; Kickstarter was 4gb RAM, it’s now 12gb minimum for instance.

And over that time, an awful lot of people assumed that at some potential later date, they’d go back and bring the requirements down again; they were hanging on for an equally unreal positive hope. In reality, the game never did, and with crypto currencies inflating the prices of GPUs, the users may not even be able to afford to upgrade if they wanted too. So they’ve permanently LOST those users.

You’re just assuming somehow everyone with Star Citizen accounts who isn’t playing has actually quietly upgraded their systems…? You’ll be wrong on that; How wrong I can’t say either, but it’s utterly naive to not grasp the problem is genuinely there.

deekay_000
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deekay_000

local hardware isn’t the issue with star citizen’s performance, and will likely improve a great deal as they finally tackle the real underlying issues with why it performs like shit currently and for the past 2 years in pu.

there’s also unlikely to be any radical changes to how hardware works or how developers utilize that hardware for the next many years until quantum computing becomes vastly more developed than it’s likely to be for a long time to come.

it really has little to nothing to do with eq2’s issue where smed and co bet heavily on single core performance on cpu’s rising steadily and really for the most part it’s not that that was a terribly wrong bet so much as they expected single core cpu’s to endlessly increased in hz when there was long going signs to the contrary well before eq2 was even in beta.

as it is most games don’t use more than 2 cores of a cpu and won’t for many years to come, even with dx12/vulkan magic which hardly is the magic bullt that amd and fans lied to themselves it would be for the past decade.

and that’s not what will undo star citizen in the end by the time it releases by any means. by the time it releases if they do their jobs right (eventually) the game will run fairly decent on 10 year old hardware. becuase that’s really what the majority of scenes are in terms of computational demands and highlighting the problems with it’s current performance – currently it does what no sane open world game does and constantly sends data from teh server to the client to process locally all the static objects in teh entire map (as well as fill the local client’s ram with said data). which is obnoxiously silly thing to do but they have said they are aware of it even if one has to question how they got into that corner to begin with. >>

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Alex Willis

To be fair, it is a very large beard.

The working title for the documentary about the making of SC.

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edangerous
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edangerous

Ship buying and trading, for example, will both not be in patch 3.1

Surprise surprise…
So at best it’ll be late June or thereabouts, if it doesn’t get pushed back yet again.

What’s happening with mining, salvaging, professions, planets and so on? So many of these were meant to be in 3.0 or 3.1 and now they’re not even on the table. CIG suck.

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Joe Blobers

The 2018 roadmap is right here:

https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

Mining, salvaging, repair… they are all there.