Camelot Unchained is getting unstable (but that’s OK)

    
0

It’s another week of progress and beta preparation for the team at Camelot Unchained. City State Entertainment is running an “unstable build” with lots of new features and ideas that it wants to test out. Some of these testable items include working traits, tweaks to the user interface, more animations, and zone art assets.

“We’ve been very busy this week, working on some great things like improved performance in the building system, new class-specific animations, and even updates to the scenario system to allow you to queue from different servers,” the team reported.

Of course, if you’d like the longer version, we can oblige with the full end-of-week wrap-up video with the devs after the break.

Previous articleThe Game Archaeologist: Red Planet’s Lost Colony vaporware
Next articleTime travel-themed ARPG Last Epoch launches Kickstarter and puts out demo

No posts to display