Betawatch: Camelot Unchained has to delay that beta (July 6, 2018)

My authority as principal is total.

It’s important to note that however frustrated you might be about the fact that Camelot Unchained had to delay its long-awaited beta, the developers are probably even more frustrated. The whole thing was scheduled to go off on July 4th, but when the time came it turned out that the client crash rate, like the rent, was too damn high. We’re told it should only be a short delay, so keep your eyes peeled for further bulletins as events warrant.

Other beta news? During a holiday week? There was a little, yes.

A lot of things were also probably blown up over the past week, but that was the holiday and not beta testing, so we’re not covering that. We make up for a lack of listed explosions with a list of games currently in testing, and you should feel free to let us know if something in that list is incorrect. Heck, you should even feel encouraged to do so!

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Backer alpha zero
Bless Online: Early access open beta
Boundless: Donor alpha
Camelot Unchained: Backer alpha, beta delayed from July 4th
Children of Ur: Open alpha
Citadel: Forged with Fire: Early access
Crowfall: Backer pre-alpha
Cube World: Closed alpha
Dauntless: Open beta
Dark and Light: Early access
DayZ: Early access
Defiance 2050: Almost beta
Divergence Online: Alpha
Dual Universe: Pre-alpha
ECO: Early access
Edengrad: Early access
Eleven: Closed alpha
Ever, Jane: Open beta
Gloria Victis: Early access on Steam
Global Adventures: Closed beta
Just Survive: Paid early access
Legends of Aria: Closed beta, open beta in June
Life is Feudal: Early access
Line of Defense: Early access, removed from Steam
Occupy White Walls: Closed alpha
OrbusVR: Early access
Osiris: New Dawn: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
PixARK: Early access
Project Genom: Closed alpha
Project Gorgon: Early access beta
Rend: Alpha testing
SamuTale: Closed alpha
Star Citizen: Backer alpha
Stash: Backer alpha
The Black Death: Early access alpha
The Repopulation: Early access alpha
TUG: Early access alpha, possibly abandoned
Valiance Online: Alpha
Wild Terra: Steam early access
Worlds Adrift: Early access

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to reality.

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Because I haven’t seen it posted elsewhere, Rend started its Alpha 2 yesterday with a new wave of invites. It’s not under an NDA, but there is an embargo on media. I would say it’s one of the most polished early alpha games I’ve played. There are some minor bugs mostly fixed by relogging, but it runs great, combat is fun, and the crafting is my ideal level of complexity.

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I know that CSE tries so hard. GDPR was PITA for a lot of companies which I know first hand from my own company I work at. If the delay is around 3 weeks (time they needed to do the GDPR stuff) then it’s good IMHO.
The problem with CU and CSE is that they are too honest and too open. They really believe in their announcements and in the end, they have to delay things because of the skill system or other external forces (thanks EU!). So those delays hit many backers much harder than players in other games in which you wouldn’t even know that this game exists yet. I’m not angry or mad at CSE it’s just a bit tiring to hear of another delay. I know you can do it! I still believe in you CSE! :)

Mark Jacobs

Yeah, our honesty hurts us a bit, but not going to change how I/we operate.

The good news is that as per below, Friday’s testing was full of awesome goodness. And I can’t wait to show more of our Backers, and soon thereafter, the RvR battles our game can handle. Nothing like flying above, and then running through a castle when 200-300 people are fighting, throwing off spells, etc. all around you and your FPS stays nice and high.

It’s been a really long journey but the wait is nearly over.

Thank you and all of our Backers for their patience and support!


Eh, the CU delay is fair. The new Euro regulations cost them 3 weeks, a delay of at least that long should be expected.

Mark Jacobs

Thanks for the support. The good news is that over the last two days we were able to fix a lot of bugs, including a big one in our particle system. Fixing that bug alone cut the number of client crashes down by about 40%. The other good news is that in live, players only testing battles of 195 people were running great from both a client and server perspective.

Depending on how testing goes on Monday/Tuesday, we’ll be in really good shape to update our Backers on the game’s status. We’ll continue to do daily tests during the week and when we fix a bug in our Web API server, we should be able to do an overnight test which is a big test for the system.