One of the interesting twists and turns of the MMORPG market over the past decade is the rise of what we’re starting to call “MMO-lites” — titles that offer a streamlined and scaled-down online RPG experience. These may contain the basic gameplay loop of your standard MMO (quest, kill, loot, level up), but they’re not quite as full-featured as our favorite virtual worlds.
Titles such as Warframe, The Division 2, Anthem, Destiny 2, Fallout 76, and Sea of Thieves have all given us a different way to approach online gaming, and for some players it seems to hit that sweet spot of providing progression and socialization without getting bogged down in the details.
Looking at the design of these MMO-lites and others, which would you say utilizes the best parts of MMOs? If they had to trim the fat and cut some of the luxuries, which game made the best decision to provide a solid end product?