Guild Wars 2 has lost yet another developer, this time to Bungie

    
17

Even if you disregard the poor community reception of some of ArenaNet’s recent initiatives, it’s been a rough couple of months for Guild Wars 2, as multiple developers have left the studio. We’ve previously covered the departures of Mike O’Brien, Bill Freist, Heather Conover, and Samantha Wallschlaeger. Now, Anet has lost Crystal Reid too. Reid apparently left a while ago, as yesterday she announced she’d just begun managing the narrative department at Bungie.

Reid was actually rather well liked by the community, which praised her work on raids and fractals, though apparently she’s not worked on that content for a while. She posted a farewell on Reddit, too: “Thanks for all the nice comments, it’s really heartwarming to know how much the players have enjoyed the content I’ve worked on. And there were so many amazing memories watching you try to take down these challenges via Twitch on release day, so thank you for playing and succeeding (but mostly failing). I moved out of creative development over 2 years ago is why I haven’t had a lot to say here in a while. I suspect that trend will continue, such is the life of management. Go forth and be excellent to each other.”

Guild Wars 2 news isn’t all bad today; not only did the game drop a trailer for next week’s Whisper in the Dark episode, but we ran down our favorite music from the game’s living world soundtrack.

Source: Twitter via Reddit

17
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
oldandgrumpy
Reader
Kickstarter Donor
oldandgrumpy

These things often go in waves so I guess some more will depart in the near term.

Godnaz
Reader
Godnaz

“The game is dead..” “might be spinning down to go into maintenance mode..”

People who say this either aren’t playing the game or not attending the same in-game events I am because it’s still poppin’ with a healthy population. I still have to spam to get into events like Teq, Triple Trouble, Chak Gerant, Octovine, heck even WvW on reset if I’m less than 15 minutes early or I miss out and have to wait. I consistently encounter large groups of 60-100+ players for gold profit events in zones like Grothmar, Kourna and Dragonfall.

Is the game going through a shift in personnel and direction? Sure. Is there a constant flow of content? Has there ever been? No. I play ESO, FF14 and GW2 and I can’t count how many players revolve between these RPG’s. They all have something different to offer and they all deal with grazers who come for the new content, consume it and leave for the next game.

GW2 is not suffering from a content drought nor is it dealing with low player count so please don’t insinuate it.

oldandgrumpy
Reader
Kickstarter Donor
oldandgrumpy

I would be surprised if they are seeing any growth and that’s what they need.

Reader
Bruno Brito

It’s not dripping but it’s not growing either. The GW2 pop is stagnated. Which is not that problematic when you consider this game is almost seven years old.

Reader
Matthäus Wey

Is it ? Revenue is slowly declining (which is expected) and only goes back up once they release an expansion from where it starts to decline again but from a better standpoint. Based on that it’s only going down from here so I’d call that bleeding.

Reader
Arktouros

Is there a constant flow of content? Has there ever been? No.

There was but ever since transitioning towards the expansion model things have slowed down to a super slow pace. I remember a time when it felt bad to miss a two week period in GW2 because the world was constantly evolving and shifting with new events constantly being deployed.

Player count is also incredibly hard to realistically gauge one way or another, especially in games with dynamic zone instances like GW2. Saying you see 100+ people when the game can funnel players all into a few copies of the zone is just hard to give a good accounting for or against game population. Talking about WvW reset being full on reset when people remember a time when it was full multiple nights throughout the reset week just isn’t the same thing at all.

micedicetwice
Reader
micedicetwice

People who say this either aren’t playing the game anymore. Here, fixed that for you. Kinda ridiculous to read such comments when you played this game for years, had a great guild and lots of friends and saw how hope slowly left you and them, month after month of disappointment. Also funny how people defending this game always assume that dissapointed players left because they didn’t play any other MMO, grew tired and burned out. And no, the problem is not a content drought. There are just too many problems that aren’t being solved and it seems now will never be.

Reader
Buddy Barlow

Probably has a lot to do with Ncsoft not wanting to go forward with Guild Wars 3 which i believe Arena.net was trying to do… im not sure how GW2 is turning a profit, the game is pretty dead in the water.

Shame because the gameplay was always a lot of fun and the world was immsersive and vast. The character creation was pretty damn good along with some of the best classes in any MMO but the game is missing the trinity system of tank/healer/dps which hurts it more then anything.

It’s just missing a few badly needed MMORPG systems but ill admit, it’s still probably one of the best looking MMO’s in years. It’s still a very gorgeous game..

Carlo Lacsina
Staff
Carlo Lacsina

I guess you can say she “bungie jumped” to another company :3c

kajidourden
Reader
kajidourden

I think they might be spinning down to go into maintenance mode for GW2 in the next year or so and start to focus on another title. Hopefully that title is GW3, but this is all just tinfoil hat theorizing anyway.

Reader
Dave

Can we please stop with this. The tech/gaming industry has been like this since the late 90s. I’ve been in tech for 10 years and I’ve had 5 jobs in that time. All but the first were colleagues/companies reaching out to me with interview/job offers and only once did I take a new job due to unhappiness.

The main difference here is that people announce their job changes on social media now, so everyone sees it. People leaving doesn’t necessarily mean unhappiness, it could just be a desire for a change of pace or to try something new. With big software-based projects, there comes a point where you want to work on something different. We get to do this in tech due to the nature of the business, but in Game Dev, so much is riding on the cash cow that is the flagship game that trying something new isn’t always an option.

micedicetwice
Reader
micedicetwice

Yeah, sure, losing a third of your team and then have dozens of developers leaving here and there is a totally normal thing. Of a company that doesn’t have much to offer anymore.

Reader
Danny Smith

As a Destiny player please tell me this isn’t one of the people behind the scarlett briar cringefest.

Reader
Loyal Patron
Patreon Donor
Armsbend

.

wellbye.gif
Reader
Bruno Brito

Bye, Crystal, have a nice run on Bungie.

Reader
Kickstarter Donor
Greaterdivinity

Feel like I saw news about this a bit ago, those local Seattle studios love poaching from each other.

Not familiar with her but good luck to her at Bungie, even now I feel like they still need more heroes to help their narrative department out.

I’m just wondering if/when they’ll respond to the backlash about gear/build storage. We’re a week out now and I haven’t seen anything yet.

Reader
Dave

I remember seeing it a while ago as well. Maybe it was someone else, but I thought she had stated that she was leaving ANet for a dream job that she always wanted. That’s never a bad sign at all. Expecting any employee, including a founder, to still be at a company after 7-10 years is not very realistic and is quite rare, even in successful companies.