Elite Dangerous halts VR development, releases fourth Odyssey update, and wrestles with connection errors


It appears to be another round of bad news for fans of Elite: Dangerous’ Odyssey expansion. First off, Frontier Developments announced in the Supercruise News livestream from this past Tuesday that development work on VR for the expansion is being put on hold; VR will still be supported and current bugs will be addressed, but the flat screen view in Odyssey VR will remain for the foreseeable future.

That same livestream also announced that Odyssey would be seeing some additional content without elaborating just what that might be, agreed that the game’s lighting is making things too dark, and discussed fixes planned for the game’s fourth update. You can check the full livestream below for more, or a rundown by YouTuber ObsidianAnt if you’re looking for just the bullet points.

On the subject of that fourth update, that has since gone live, offering up another swath of improvements, including a massive list of updates to the game’s map UI and another round of optimizations among many other fixes. The update also introduced a lot of Orange Sidewinder connection errors primarily for Steam users as well, forcing FDev to restart the servers at 6:00 a.m. EDT, and while the devs had initially claimed victory, a host of players are continuing to report connection problems both on Twitter and the official forums at the time of this writing, though there is currently a workaround.

sources: YouTube (1, 2), official forums (1, 2), Twitter, cheers Stuart!

No posts to display

newest oldest most liked
Subscribe to:
Loyal Patron
Patreon Donor

Update 4 was good, the map works properly now, I’m getting slightly better framerate and I’m having a blast (literally) with the scavenger missions (I was one of the lucky ones, I had a useable framerate at launch).

Absolutely gutted about VR getting dropped from the on foot side of Odyssey but it’s not to say they won’t complete it sometime in the future (it took NMS three years after all). I have a sneaking suspicion that once the console versions are complete, they’ll say that Odyssey is done and then will start working on the next update. It’s not going to be seasons like it was before.

Meanwhile the Elite Community were showing their ingenuity by managing to get a close to VR experience using the Vanity Cam. Odyssey VR – On Foot.

Some of the commentators are saying it’s 90% of the way there, so it might not be as far off as we think.


The VR development is a hit to their future; ED has been for a while a poster-child of what a beautiful VR experience could be. It actually had me contemplating a $600 investment just to play ONE GAME.

I understand that they’re all-hands-on-deck dealing with (the results of their own shitty decisions…) but to state that they’re walking away from VR fairly categorically was IMO foolish.


The only time I ever hear people talk about ED outside this site is in reference to VR. So it seemed to have quite the dedicated VR fanbase but I guess they really shot themselves in the foot with this last update… and the leg… and like all appendages.

Ardra Diva

Makes me wonder if they didn’t lose a crucial developer or coder for that feature

Ardra Diva

VR is difficult, and requires both funding and the will do to it. No Man’s Sky seems to have taken some of Elite’s VR thunder and that might also have a little bit to do with it.