Guild Wars 2 recaps botched world restructuring beta, targets November 12 for second attempt

    
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A month ago, Guild Wars 2 began and then aborted a botched test for its World Restructuring system for WvW. This week, ArenaNet has finally explained in full everything that went wrong – and how it’s going to proceed with another test.

According to the studio, the September test almost immediately went awry as players with “stale” shard data were being placed on the wrong teams, the UI was failing to display correct names, strong interest in the test led to long queues, and the game decided to mass-create a ton of unnecessary Edge of the Mists maps, thereby sucking down too many resources. And then the logging infrastructure started to crumble. Eventually, the team came to the conclusion that trying to put out all those fires on a weekend during a live test wasn’t feasible, so they shut the whole thing down.

“Once we made the call to end the beta, we were able to seamlessly revert back to World Linking after a quick cycling of the WvW maps,” the studio says. Fortunately, it wasn’t all for nothing. ArenaNet explains that it learned that World Restructuring was functional at scale, the matchmaking algorithm was good, and the rollback of World Linking worked too.

Now, it wants to run another test for players. The studio says it has 10 specific bugs it needs to fix first.

“As of right now, we’re targeting the November 9 release for these fixes, with our next beta week kicking off on November 12. We’ll be making some quality-of-life changes to World vs World in the November 9 release. Your feedback is clear: skirmish reward tracks take entirely too long to complete, especially for new players or players who are playing on the third-place team in a match up. To address this, we’ll be increasing the number of skirmish pips earned for match placement from 3/4/5 to 4/5/6. We’ll also be adding a new +1 bonus skirmish pip for players with a WvW rank between 1-149. Existing rank-based pip bonuses will also increase by +1 (so a total of +2 for Bronze, +3 for silver, and so on). We’ve also been taking a look at components of the skirmish track and participation system that aren’t achieving their intended design goals. In the short term, we will be experimenting with removing incentives from some unintended gameplay, and we’ll be removing the ‘participation grace time’ granted by repairing structures in WvW. We’ll also be removing the outnumbered pip bonus, though the outnumbered stat enhancement will remain.”

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styopa

Well, for one thing I absolutely love their openness about what they’re doing, what they did, and why/how it’s all at least planned to move forward.
This is a level of transparency and explanation that I find actually fascinating.
(Ofc, I have seen some people complain about even these updates, that they’re too technical, dull, and not clear enough about boiling it down for simpletons. Oops, drifted into editorializing there…)

For another thing…while the acceleration of rewards in WvW is a welcome change to better level the opportunity costs for even playing it vs doing something else with your time, there are still such a host of fundamental issues it’s hard to be too optimistic?
Large scale pvp is really, really a hard thing to do right conceptually – to be clear, I do NOT have ‘answers’ to the issues.

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Bruno Brito

The day they remove downstate will be the day i’ll actually believe they’re listening and start believing them fully.

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Arktouros

Down state is fine stop being a one push pleb >:(

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Bruno Brito

>:C

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Atryue

As much as I’d love for this to happen, I believe they’re too far into development to let this go. AKA Sunk Cost Fallacy

Maybe in GW3…

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Bruno Brito

There are some weekends with no downstate and they’re quite popular.

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Arktouros

and we’ll be removing the ‘participation grace time’ granted by repairing structures in WvW

This is super, super obnoxious. There’s many scenarios in WvW where it’s just dead and there’s not much to do and the only way to keep your pip score active was a repair or fling siege mindlessly at an enemy base. Now people just gonna siege down walls for score and then no one is going to bother repairing. That means people gonna drain supply to build useless siege just to keep a score going for pip farm.