Global Chat: FFXIV’s out-of-control cutscene scene

    
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Here’s a terrifying and fascinating fact: Did you know that Final Fantasy XIV’s cutscenes now total up to 159 hours of non-interactive, viewable-only content?

Gamer Escape thinks that this number has gotten is out of control, saying, “[It’s] nearly a full week of cutscenes which doesn’t include regular dialogue with characters, combat, dungeons, trials, or even travelling from location to location or interacting with random shiny objects in the world to trigger the next cutscene.”

Read on for more MMO essays about Stardew Valley, Cataclysm Classic, V Rising, and more!

Parallel Context used Stardew Valley as an example of how we get into gaming ruts: “I’m one of those people who end up gravitating toward a standard way of playing, and despite my willingness to try different strategies, I end up following the same old path.”

The Lazy Goldmaker has gold-making suggestions for every Cataclysm profession: “For enchanting, the low level weapon enchants are my favorites. They are relatively high in demand, and not too expensive to craft. They are still expensive enough that players leveling enchanting will shy away from them for the most part.”

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Leo’s Life looked at V Rising’s base of vampirations: “Your castle lair start off rather neat to start. Floors + walls = automatic roof which protects from the sun. It’s honestly super simple to get set up, and serves as an initial foray into base building. As you progress in the game, you unlock more options for the castle, which adds a decent amount of choice.”

Priest with a Cause ventured forth on WoW’s Draenei heritage questline: “We got to revisit several important Draenei locations, including the Exodar, Auchindoun and Bloodmyst Isle, a lot of known Draenei NPCs returned, and there were some nice touches with the dialogue.”

See, not all things are the same.

The Ancient Gaming Noob reported from Cataclysm Classic: “Overall, not a bad first week I suppose. Popularity is obviously nowhere near where it was with the launch of WoW Classic nearly five years back, nor even the arrival of Wrath Classic 18 months ago, but it is trucking along.”

Raging Monkeys announced that Battle Bards (featured here on MOP) is heading into the sunset: “There are only so many ways to talk about game music and after 11 years it really feels like we’ve unearthed and covered as much as we reasonably can. I would rather end on a high note now as our long journey together very much deserves.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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