The names of multiple Star Citizen execs ousted before the new year are finally surfacing

    
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Yesterday we reported on the resignation of Carl Jones from his position as chief strategy officer for Star Citizen developer CIG, which appeared to hold hands with a rumored shake-up at the executive level intended to bring more focus on getting both the sandbox’s 1.0 update and the single-player Squadron 42 out the door. Thanks to some digging from fellow blogger The Nosy Gamer, some new details have come to light that appear to further strengthen those insider reports.

The blog post names other top-level members of the game’s leadership who have departed CIG, including core tech lead producer Roger Godfrey, corporate secretary Dr. Martin Franz (though he still works as CIG’s general consul), and chief people officer for CIG’s Los Angeles office Eric Kieron Davis, who was removed from CIG’s leadership page but still has the position listed on his LinkedIn profile right now.

The post also calls out the recent addition of Claire Buffet to CIG’s leadership team, who has worked for the now CIG-owned Turbulent dev studio for 16 years before taking her current role as VP of Canadian operations. This shuffling of executives leads Noizy to a couple of guesses about what’s happening at CIG, such as Buffet being named VP of all North American studios and a potential shutdown of the Los Angeles studio that would see other execs move to Toronto.

Naturally the real questions are whether this actually happens, and perhaps more importantly, whether any of this will actually see SC and SQ42 release in something like a timely manner to both players and investors. For now, the game of corporate paper shuffling disguised as chess appears to continue.

source: LinkedIn (1, 2), UK Companies House, and CIG official site via The Nosy Gamer
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $700M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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