Tyler F.M. Edwards

Tyler F.M. Edwards
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Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

Vitae Aeternum: A measured response to New World’s 2023 roadmap

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When New World released its roadmap for the first half of 2023 a few days back, the initial reaction from fans was... not great....

Vitae Aeternum: The storm clouds on New World’s horizon

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New World has improved considerably since launch. I've had a lot of praise for the changes Amazon has made, and I'm looking forward to...

Vitae Aeternum: Tackling New World’s endgame as a solo player

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After nearly a year of stopping to smell the roses, I finally made it to level cap in New World shortly before the launch...

The Secret World Classic won’t have a Halloween event this year thanks to… player feedback?

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Over summer, fans of the original version of The Secret World were delighted to see the game's anniversary event activated for the first time...

Vitae Aeternum: First impressions of New World’s greatsword and world revamp

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We come now to part two of my early impressions of New World's sprawling Brimstone Sands update. Previously in our Vitae Aeternum column, I...

Vitae Aeternum: First impressions of New World’s Brimstone Sands and Nightveil Hallow

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It's finally here: New World has launched its fall update, and the Soulwardens of Aeternum now venture into the wastes of Brimstone Sands. This is...

Not So Massively: Eternal Card Game is a solo-friendly hidden gem

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Over the past year or so I've developed what you might call a bit of an interest in collectible card games. Mostly I play...

Vitae Aeternum: The New Secret World

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Comparisons between New World and The Secret World have existed pretty much since the earliest teases of NW. It's what put the game on...

Vitae Aeternum: The best solo armor and magical weapons in New World

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I now return to bring you the second part of my analysis of weapon and armor choices for the solo player in New World....

Vitae Aeternum: Previewing New World’s Brimstone Sands, leveling revamp, greatsword, and more

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New World is gearing up to unleash its largest patch since launch, and members of the press were recently invited to a virtual event...

Vitae Aeternum: The best solo ranged and melee builds in New World

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One of the main things that keeps me coming back to New World despite its many rough edges is the fact it's one of...

Vitae Aeternum: The hits and misses of New World’s summer update

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Last week saw the release of New World's big summer update, including an extensive music system, the Medleyfaire event, and various endgame tweaks. This...

Vitae Aeternum: New World interview on Summer Medleyfaire, solo play, housing, and more

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With the launch of New World's Summer Medleyfaire patch and event this morning, we naturally had questions about the new systems and the future...

The Soapbox: WoW’s talent trees don’t deserve your nostalgia

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As World of Warcraft's Dragonflight expansion marches into alpha testing, we're getting more glimpses at its new/old talent system, which harkens back to the...

Why I Play: What keeps me coming back to The Secret World

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Now and then I'll allude to being the weirdo who's still playing The Secret World -- not Secret World Legends, but the original. I've...

Not So Massively: Enduring Space Punks’ sensory onslaught

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I've been meaning to check out Space Punks, the new isometric shooter from developer Flying Wild Hog and publisher Jagex, since it launched its...

Not So Massively: First impressions of Diablo Immortal on PC

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There was a time when the release of a new Diablo game might have been a big deal for me. But I've never been...

Iron Harvest 1920 teases single-player World Map mode, ships Kickstarter rewards

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It's been quite a while since we heard from co-op RTS Iron Harvest 1920. After the excellent Operation Eagle expansion, the team largely went...

Not So Massively: First impressions of V Rising, launching into early access today

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I'm still searching for a survival game that fits me. I enjoy a lot of the survival experience, but the games as a whole...

Not So Massively: Nothing can prepare you for Craftopia’s weirdness

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While I like many survival mechanics, I've struggled to get into actual survival games. Despite that, I've kept one eye on the early access...

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