Tyler F.M. Edwards
Vitae Aeternum: The best solo ranged and melee builds in New World
One of the main things that keeps me coming back to New World despite its many rough edges is the fact it's one of...
Vitae Aeternum: The hits and misses of New World’s summer update
Last week saw the release of New World's big summer update, including an extensive music system, the Medleyfaire event, and various endgame tweaks. This...
Vitae Aeternum: New World interview on Summer Medleyfaire, solo play, housing, and more
With the launch of New World's Summer Medleyfaire patch and event this morning, we naturally had questions about the new systems and the future...
The Soapbox: WoW’s talent trees don’t deserve your nostalgia
As World of Warcraft's Dragonflight expansion marches into alpha testing, we're getting more glimpses at its new/old talent system, which harkens back to the...
Why I Play: What keeps me coming back to The Secret World
Now and then I'll allude to being the weirdo who's still playing The Secret World -- not Secret World Legends, but the original. I've...
Not So Massively: Enduring Space Punks’ sensory onslaught
I've been meaning to check out Space Punks, the new isometric shooter from developer Flying Wild Hog and publisher Jagex, since it launched its...
Not So Massively: First impressions of Diablo Immortal on PC
There was a time when the release of a new Diablo game might have been a big deal for me. But I've never been...
Iron Harvest 1920 teases single-player World Map mode, ships Kickstarter rewards
It's been quite a while since we heard from co-op RTS Iron Harvest 1920. After the excellent Operation Eagle expansion, the team largely went...
Not So Massively: First impressions of V Rising, launching into early access today
I'm still searching for a survival game that fits me. I enjoy a lot of the survival experience, but the games as a whole...
Not So Massively: Nothing can prepare you for Craftopia’s weirdness
While I like many survival mechanics, I've struggled to get into actual survival games. Despite that, I've kept one eye on the early access...
Not So Massively: Dune Spice Wars targets a very small niche
Unpopular opinion time: I never liked Frank Herbert's Dune novels. I do, however, acknowledge that the setting has a lot of cool ideas, and...
Interview: Lost Ark’s regional parity, genderlocking, and the Amazon-Smilegate collaboration
A few days before the western release of Lost Ark, we posed questions to the Amazon Games team, and franchise lead Soomin Park was...
Vitae Aeternum: New World’s slow march to redemption
In the rushes of excitement over Lost Ark and End of Dragons, New World seems to have fallen off the radar a bit. As...
The Soapbox: SWTOR’s Legacy of the Sith is bad, but not for the reasons you’ve heard
I've never been a big Star Wars fan, but I am a big BioWare fan, and after many failed attempts to get into the...
Not So Massively: Lost Ark is junk food gaming (in a good way)
Having originally played the alpha and the beta, I thought my plan for Lost Ark would be to play other things for the first...
Not So Massively: The Anacrusis is nowhere near ready for launch
The Anacrusis is a four-player co-op shooter intended to be a spiritual successor to Left 4 Dead. I was never a particularly big L4D...
Hands-on: Lost Ark is a solid MMO that falls just short of true greatness
After years of waiting, the MMOARPG Lost Ark launches in the west today, at least for those who bought founder's packs. The rest of...
Vitae Aeternum: The rent in New World is too damn high!
The wonderful thing about video games is that they let you experience impossible things that could never happen in the real world. Like buying...
Not So Massively: Making the case for Dungeon Siege IV
Dungeon Siege is not the biggest name in ARPG field, but the franchise has always been dear to my heart. It's now been more...
Vitae Aeternum: Explaining New World’s level 30 wall
If you've been paying any amount of attention to New World, you've probably heard of the dreaded "level 30 wall" - the idea that...