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See: Cloud Imperium

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Massively OP Podcast Episode 242: And then Blizzard said, ‘Hold my beer’

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Justin, Bree, and Eliot discuss the Blizzard boytcott and fiasco, the Daybreak layoffs, Shroud of the Avatar's sell-off, the Guild Wars 2 hacker piece, and a few happier stories too.

Interview: Star Citizen’s Sean Tracy on the gameplay features of alpha 3.7, live today

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Today marks another big installment for the alpha of Star Citizen. The 3.7 update should now be live for everyone as you read this,...

Perfect Ten: Kickstarter MMOs that raised the most money

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The rise of crowdfunding in the mid-2010s swept a large wave of MMORPGs our way that might never have happened otherwise. For a while...

Star Citizen goes over ship weapon concepting and offers a look at a new Star Marine map

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Star Citizen has offered a couple of intriguing peeks into its world and its process with a couple of updates. In one update we...

Star Citizen recounts alpha 3.7.0 feature development in its September report as the update hits PTS

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Alpha 3.7.0 for Star Citizen is a pretty big deal for the game. It's been the subject of numerous Inside Star Citizen videos for...

Star Citizen studio releases UK Annual Companies House Report for 2018

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Star Citizen and money: It's one of MMO players' favorite topics, right? Back in December of last year, Star Citizen studio Cloud Imperium announced a...

Massively OP Podcast Episode 240: Hypergank!

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Justin and Bree discuss Star Citizen, Zenith, Guild Wars 2, LOTRO, WoW, and SWG, with mailbag entries on true MMO difficulty and cyberpunk MMOs.

Inside Star Citizen talks about the mission sharing, weapon attachments, and ship rental features of alpha 3.7

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While much of Star Citizen's alpha 3.7 update has been about caves and first-person mining, there's much more coming with the next update, and...

Star Citizen unveils a new ship that lets players pull other players out of hyperspace

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A new Star Citizen ship has been unveiled -- on Newsweek of all places -- and this one is a doozy, offering the ability...

Star Citizen nibbles on space rocks with a look at FPS mining

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Last week, the video digest from Star Citizen was all about exploring caves and what you'd find within them such as mining deposits. So...

Inside Star Citizen goes spelunking with a full episode all about patch 3.7’s cave systems

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The weekly Inside Star Citizen is once again an episode focusing all on one aspect of the developing game: caves. Covering everything from lighting...

One Shots: Familiar and welcome lands

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Welcome back home! That feels like the sentiment that WoW Classic gave when it launched recently. Players absolutely swarmed to these servers, many of...

Star Citizen explains the roadmap reassignment of salvage, security, and bounty hunter armor

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When Star Citizen announced its plans to tweak its development process last week, it also noted that features on the game's roadmap were going...

Inside Star Citizen showcases commodity inventory, two Vanguard variants, and hover mode adjustments

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It's another week, and so that means another development video from Star Citizen! This edition of the video series provided the first build of...

Perfect Ten: MMORPGs made by tiny teams

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I don't really have to tell you this, but creating an MMORPG is a huge undertaking. These are some of the most complex games...

Star Citizen FAQ justifies ‘staggered development,’ shows off procedural space stations

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While the update cadence for Star Citizen will reportedly hold steady, the way the dev team at CIG approaches developing these updates is changing....

CIG opens sales for Star Citizen’s latest concept ship, the $600 Aegis Nautilus

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Earlier this week we told you about the Aegis Nautilus, a currently unflyable $600 Star Citizen ship that features mine laying and mine sweeping...

Star Citizen reveals a non-functional $600 ship at a private function for its Concierge level backers

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There's apparently another new Star Citizen ship on the way. A pretty pricey one, too. That news isn't terribly remarkable considering some of the...

Inside Star Citizen devotes an entire episode to the game’s quality assurance team

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Quality Assurance. It's certainly not the most glamorous job in video game development, and some would likely balk at the idea that such a...

RSI plays with particle effects in this week’s Inside Star Citizen video digest

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Special effects are pretty important in video games and especially in a sci-fi world of undeveloped technology. The folks at Star Citizen seem to...

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