See: Star Citizen
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CIG offers an update on Squadron 42 progress, plans changes to the game’s roadmap
Most of the news surrounding Squadron 42 has been mired in the legal battle between CIG and Crytek, but now that the matter is...
Star Citizen offers a look at mining laser consumables and tours the Esperia Prowler dropship
If it's Friday, it's another Star Citizen video! Yes, the latest episode of Inside Star Citizen is live once more and it offers a...
Star Citizen hosts an AMA regarding the survival mechanics of alpha 3.9
Operation: Feed the Avatars of Star Citizen will be underway with update 3.9, which will introduce, among other things, some light survival mechanics. It...
One Shots: Breaking the speed of awesome
Face it: No matter how long you live, you'll never look as amazing as Utakata here in Blade and Soul. Apparently she's being shot...
Star Citizen takes a moment to discuss features arriving (and not arriving) in alpha 3.9
Star Citizen Live is continuing to beat the drum for the arrival of alpha 3.9, particularly since the title for the latest broadcast was...
Star Citizen shows off new missions coming in 3.9 and recounts February development progress
Star Citizen's update 3.9 is looming on the horizon and the weekly video digest from RSI is once more focusing on the new stuff...
Inside Star Citizen talks about upcoming survival mechanics and releases the Anvil Carrack
There's a whole lot to talk about this week if you're a Star Citizen fan, but one of the big topics is easily the...
Digital Foundry’s latest Star Citizen tour examines SOCS, procedural damage, and more
If nothing else, Star Citizen is a game that loves the finer details that give players a sense of space and simulation, but some...
Star Citizen explores microTech’s moons and Anvil Carrack as the Crytek lawsuit reaches a settlement
Another week, another Inside Star Citizen. This time, we're continuing the three-part look at development work on microTech's moons and given a room-by-room tour...
One Shots: Something’s fishy here…
At first glance, it looks as though Vincent has been treed by a giant floating koi and an armored chicken. If we're honest, this...
Star Citizen introduces a ‘vehicle experience strike team’ and piloting improvements
On the surface, a "vehicle experience strike team" sounds a bit like a slapped-together cartoon superteam or something as pointless as an ice show...
Star Citizen talks alpha 3.9 and beyond in wake of record-breaking crowdfunding year
The Pillar Talk roundtable video from Star Citizen is all about plans. Plans for 3.9, plans for the new Pyro system, plans for the...
Massively Overthinking: Contemplating Colossus and Camelot Unchained
You had to know we were going to talk about Camelot Unchained in this edition of Massively Overthinking, right?
Last week, City State Entertainment announced...
The Expanse author blasts Star Citizen for privacy breach
This is probably not how you want to get noticed by another major name in the sci-fi industry, but Star Citizen seems to have...
Star Citizen Live discusses the Theaters of War multiplayer FPS mode
One of the more surprising reveals to come out of last year's CitizenCon was Theaters of War, a 20v20 mode arriving to Star Citizen...
Star Citizen talks to its producers and shows off concept art of the Orison landing zone
I'll be honest, this week's Inside Star Citizen was not the kind of episode I tend to prefer, with less information about development progress...
The Daily Grind: Do you think all space MMOs should have spacelegs?
A few of my guildies have been deep into Elite Dangerous lately, and one of them recently pointed me to some of the rumors...
Star Citizen’s roadmap moves and removes various weapons, vehicles, and features
Star Citizen is in active development, so things are going to change and shift around. That said, the most recent roadmap update has had...
Inside Star Citizen discusses miroTech’s moons and shows off the Cutlass Red space ambulance
The first Inside Star Citizen of 2020 is here, and it's a compact little bundle of new information for players of the developing sandbox....
Massively Overthinking: The one about MMORPG content roadmaps
You know what word I love to hear from MMORPG developers? Roadmap. If you're a millennial or older, you surely remember roadtrip life before...