Make My MMO: Star Citizen has now raised $150M in crowdfunds (May 20, 2017)

This week in MMO crowdfunding, Star Citizen officially broke the $150,000,000 crowdfunding mark, propelled along by gamers sinking large sums of cash into the latest concept ship. As Relay points out, the original Kickstarter year for the game brought in only about $7M; since then, the game has raised between $28M and $36M every year since, with the biggest year to date being 2016. On paper, the game isn’t on pace to break that record in 2017 so far, but the fansite’s estimation that it might pass $200M this year if Squadron 42 launches as planned isn’t unreasonable. (Thanks, i-Spy, Zander, and fastcart!)

Wild West Online also announced that it won’t be seeking Kickstarter funds after all as it’s already received full funding from investors. That means it probably won’t be back in Make My MMO again since it’s not crowdfunding — but take a peek at our exclusive interview on the game from earlier this week all the same.

Meanwhile, Ashes of Creation’s Kickstarter pushed on toward $3M, ROKH’s early access launched as planned, and Crowfall concluded its teaser week with a massive reveal: Classes won’t be racially bound after all, and beta should hit before the end of the year.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Crowfall’s new class plan

Recent MMO crowdfunding news

Crowfall fans create mix-and-match class survey - After the astonishing reveal yesterday that Crowfall is decoupling its races and classes to offer more build freedom, what will you make? This burning question prompted one player, Tinnis, to put…

Valiance Online screenies

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Successful Kickstarter. Early access delayed to May 25.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

Ashes of Creation gameplay stream

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73 Comments on "Make My MMO: Star Citizen has now raised $150M in crowdfunds (May 20, 2017)"

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Polyanna
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Polyanna

Remember that’s like $8 billion in publisher-funded dollars.

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thirtymil

I had a rare early spaceship in Star Citizen (a Hornet with military fuselage and lifetime insurance) and decided to sell it when the hype was rising as I felt that if the game was going to be that good, I’d rather start at the bottom in an Aurora and experience the whole game right from the lowest rung.

Long story short, the money I made from selling the Hornet was enough to buy beta access for Elite: Dangerous. I started that game in a Sidewinder and last week finally made it to an Imperial Cutter.

So it turns out Star Citizen delivered the spaceship of my dreams after all :)

edangerous
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edangerous

Good one, that made me smile.
The cutter is a fantastic ship especially when engineered, it seems quite adaptable as well.

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primal

damn you managed to play it that long. congrats, i gave up after 20 hours. no matter how much i tried to go back to it after i just couldnt get into it at all

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Reselect Name

Now if only there was something to do with it.

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Melissa McDonald

Anybody else find that “Next Stretch Goal: (redacted)” comment to be ironic?

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Patreon Donor
Schlag Sweetleaf

“Call me Chrishmael.”

call me chrishmael.gif
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Roger Melly

lol For some reason the infinite improbability drive which produced such a whale in the Hitchhiker’s Guide to the Galaxy makes that picture even funnier .

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primal

Star Citizen will be awesome… as long as they keep the boring realism stuff in check and not make it so it ultimately annoys you so much you cant be bothered play anymore

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Roger Melly

I remember thinking Warhammer Online, Age of Conan , Wildstar and any number of mmos could be awesome while they were in development but the reality is until the game gets released it is impossible to tell how a game is going to turn out . The expectation rarely lives up to the reality . Star Citizen sounds like it has the potential to be awesome but at the moment it is just potential .

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Reselect Name

lol Wildstar.

Massively was hyping that one so hard I thought they must have been on the payroll or had a relative that was a wildstar dev.

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Roger Melly

I had some fun in Wildstar and all the other games that I mentioned but they certainly had their problems too .

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Roger Melly

Like others are saying here I find Star Citizen interesting but also have my worries about it . I can’t help but wondering if the ambition behind this game exceeds the developers abilities to deliver a workable finished product . Also the practice of selling ships for large sums of money does give the impression of a strong pay to win element and in a game that has a pvp element that is a great concern to me .

I sometimes wonder if it gets completed whether it will be after a larger development company invests in ( after the crowdfunded money runs out ) and under more focused leadership than Chris Roberts is capable of offering .

If they can pull it off though if the Pay to Win element is not too bad it is not something I would rule out playing myself but those are two still very big IFS .

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primal

wow your concerned about pay to win? wow nobody would ever think that because its all talk about. go see how your pay 2 win is when you get bombarded by a fleet greater than you can deal with cus thats exactly what will happen. You should be more worried about being outnumbered than being out gunned in all honesty.

Estranged
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Kickstarter Donor
Estranged

Being outnumbered and outgunned is twice as fun!

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Roger Melly

I think Davy Crockett might beg to differ with you there . :P

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Roger Melly

Yes I am concerned about pay to win in this game but I think I was very fair about it . I have said if it is not too bad I would still be willing to play it so all in all I would say that is very balanced point of view .

If a fleet were to bombard me then that is just part of the game but I would prefer each player in that fleet to have earned his ship by putting time and effort into the game rather than spending money in a cash shop .

I know your devotion to this game is such that you don’t like people applying a bit of scrutiny to this game because you see it as being negative but that is your problem and not mine .

The sale of ships (sometimes for very large sums of money) in a game with pvp in raises my personal concerns about it being pay to win . For you the sale of such ships obviously doesn’t constitute your definition of pay to win .

But it does beg the question given you find the sale of these ships in Star Citizen acceptable what would you personally consider as being an unacceptable pay to win practice in an mmo ?

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primal

in star citizen what i would constitute pay to win is being able to pay to instantly replenish ammo, fuel, repair your ship, refill consumables, have some kind of special extra health boost for a limited time whilst out in space. while on ground assault pay to have a deployable ammo/health station (outside of any device you can buy in game). That type of stuff because that directly effects your fighting ability and how long you can fight for. Theres no need to watch your ammo in a fight if you can pay to instantly refill it.

Youll be able to refill your ships fuel in nebulas and some gas giants otherwise you wouldnt be able to explore anything, but like if you accidentally run out in a remote location/new system then pay money to refill it then id say thats a pay to win mechanic because theres no strategy in exploring, and that could be very useful as if your exploring for your corporation you could stumble across a system that could have some really good ores to mine and stuff on planet or belts which would make your corp really rich then your corp moves into the system and defends it and stuff. There will be systems created not on the star map for you to find.

Thats the type of stuff id be bothered about. Heck in World of Warcraft you can pay to instantly max level your character.

Your acting as owning a Javelin or an Idris means your going to win every fight. lmao if you really believe that then you have absolutely no idea about star citizen at all.

Take eve online, i used to fly around in a myrmidon (battlecruiser) destroying battleships. just because something is bigger doesnt mean its the best thing. lots of times i used to take down battlecruisers in a taranis interceptor. Star Citizen in the way its setup is alot more like eve online than your traditional MMO.

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Roger Melly

So when you buy a ship it doesn’t come with any weapons attached or shields etc ?

I have never mentioned any specific spaceship in the game and i would never assume every single battle could be won with the ships you have mentioned ( so your LMAO comment is you actually laughing at yourself and quite frankly shows the level of your mentality ) .

All I have ever done is voice legitimate concern about the sale of ships being pay to win and how much it would impact my own personal enjoyment of the game . Please note I have said I will play myself if I think this won’t impact the game too much so I think I am applying a balanced viewpoint to it , I don’t think from your comments anyone can say the same of you .

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primal

“So when you buy a ship it doesn’t come with any weapons attached or shields etc ?”

wtf has that got ANYTHING to do with what i said? i havnt mentioned anything about that. But if you want the best weaponry you got go out and buy them as they come with pure standard equipment.

By the way the javelin comes with nothing. you might get a reactor and engine but nothing else. no weapons, no shields, no ammo absolutely nothing. completely stripped down.

yeah fair enough youll play it if it doesnt impact the game for you to much but you are talking about something that is like 2 years away from being finalised.

At least its not going be like Elite Dangerous where the next system from where you start you got people waiting to blow you up cus theres no security.

your like the DeekayPlus guy constantly moaning about oh CIG said earning ships in game is going be like 3x longer than buying it with money and theyve already said that to the people who have dropped tons of money on it. Fact is CIG will say it to shut them up for the mean time and also any stat can change. if in the future on release it takes way to long then theyll adjust the pricing.

instead of constantly moaning about something you cant change why not just wait and see what happens. constantly crying about something here isnt going to change anything

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Roger Melly

I was simply asking you a question because I was genuinely interested and I don’t know how much of an advantage these ships give .

Maybe it was asking too much to hope for you to respond in a civil mature manner . Instead you respond aggressively and defensively before replying to the question .

While I think it is a good thing to be enthusiastic about a project if it is going to make you act like that I think your problems go way deeper than just mere fanboy enthusiasm .

I just hope your are not indicative of what the community will be like when this game launches .

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primal

Dude you spam exactly the same crap on every SC article. Your concern is obsessive in pay 2 win BS, how many people do you want to answer you? 1, 10, 100, 1000… You say I’m bring aggressive haha that’s a laugh when i see a broken record all the time!

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Roger Melly

Whatever .

That is going to be the only response you will ever get from me from now on . Can’t be bothered to get into a debate with an angry and aggressive person like you .

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primal

Angry and aggressive yeah I tried to talk to you normal but you’ll never change. Bye bye troll

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Kevin McCaughey

I really want SC to work but it looks like the biggest car-crash on the internet happening in slow-motion. When this blows up I think it is going to break the internet!

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Reselect Name

Either that or youre someone doomsaying over y2k.

April-Rain
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Kickstarter Donor
April-Rain

Star Citizen is really interesting to watch, its either going to be the best game ever or the game that broke the internet when all the rage has ignited into a giant fireball.

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Joe Seabreeze

Sometimes the longer you work on something the worse it gets. You have to find that cutoff point that makes sense and actually release something to the consumer. The longer you wait after that cutoff point, the higher the chance it’s going to lose mass appeal.

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Roger Melly

I think you have got the the crux of what is going on with this game because there is so much money invested in it there is not as much hunger and focus to finish it in a timely fashion as their would be if money were harder come by .

The incentive to produce a finished/releasable article must be somewhat less when people are prepared to keep pouring their money into its development and into paying your wages .

Also many backers see quite happy to let them take as long as they want which is fair enough to a certain point , I agree with them that it is better to release a polished product but I wonder given the scope of this project if it actually possible to ever reach that point if the developers have been too ambitious in their goals .

Guess time will tell .

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Terren Bruce

They have no incentive to finish the game. They’re making more money by stringing people along. As long as they do that Star Citizen is all things to all people. As soon as it is released it becomes just another game that people will nitpick to death.

Mind you the have to show progress to keep the interest up, but actually releasing is unnecessary. They’re fans have already shown they’re invested enough that they can’t pull out now.

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Ionut tv

Money is not everything, we have yet to see the launched version of this 150 m $ game. Others have launched games with less and SWTOR failed at first with more money.

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Robert Mann

Star Citizen… or “I’ll wait until jumping into the game I can work with people who’ve already unlocked the in game ships that make the multi thousand dollar pixel purchases not so much of an advantage if I bother.”

Don’t get me wrong, I hope they do a lot of really cool things. I just don’t see any reason to rush in and feel second class compared to those willing to drop a new car on the game. XD